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Distributed virtual environments: From client server to cloud and p2p architectures
Distributed Virtual Environments (DVEs), like Massively Multiplayer Online Games (MMOG)
are attracting millions of users from all over the world. However, as the number of …
are attracting millions of users from all over the world. However, as the number of …
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the
game evolution, also the system activities concerned with the distributed support of MMOGs …
game evolution, also the system activities concerned with the distributed support of MMOGs …
[PDF][PDF] Emerging technologies and applications on interactive entertainments
With the substantial development of digital technologies in multimedia, network
communication and user interfaces, we are seeing an increasing number of applications of …
communication and user interfaces, we are seeing an increasing number of applications of …
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games
Y Zhang, L Chen, G Chen - … of 5th ACM SIGCOMM workshop on Network …, 2006 - dl.acm.org
Dead-Reckoning (DR) is an effective method to maintain consistency for Continuous
Distributed Multiplayer Games (CDMG). Since DR can filter most unnecessary state updates …
Distributed Multiplayer Games (CDMG). Since DR can filter most unnecessary state updates …
Towards strong continuous consistency in edge-assisted VR-SGs: Delay-differences sensitive online task redistribution
Abstract Virtual Reality Serious Games (VR-SGs) integrate immersive virtual reality (VR)
technology with instruction-oriented serious games (SGs), aiming to improve the efficiency of …
technology with instruction-oriented serious games (SGs), aiming to improve the efficiency of …
GameOD: An internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing
games require the complete game content to be installed prior to game playing. Since the …
games require the complete game content to be installed prior to game playing. Since the …
Persistence in massively multiplayer online games
The most important asset of a Massively Multiplayer Online Game is its world state, as it
represents the combined efforts and progress of all its participants. Thus, it is extremely …
represents the combined efforts and progress of all its participants. Thus, it is extremely …
Dead reckoning using play patterns in a simple 2D multiplayer online game
In today's gaming world, a player expects the same play experience whether playing on a
local network or online with many geographically distant players on congested networks …
local network or online with many geographically distant players on congested networks …
A trajectory-preserving synchronization method for collaborative visualization
In the past decade, a lot of research work has been conducted to support collaborative
visualization among remote users over the networks, allowing them to visualize and …
visualization among remote users over the networks, allowing them to visualize and …
[KÖNYV][B] Interactivity maintenance for event synchronization in massive multiplayer online games.
S Ferretti - 2005 - researchgate.net
Revenues generated by video games typically surpass those provided by the
cinematography industry. The pace of development in hardware and software networking …
cinematography industry. The pace of development in hardware and software networking …