Peer-to-peer architectures for massively multiplayer online games: A survey

A Yahyavi, B Kemme - ACM Computing Surveys (CSUR), 2013 - dl.acm.org
Scalability, fast response time, and low cost are of utmost importance in designing a
successful massively multiplayer online game. The underlying architecture plays an …

Cheating in networked computer games: a review

SD Webb, S Soh - Proceedings of the 2nd international conference on …, 2007 - dl.acm.org
The increasing popularity of Massively Multiplayer Online Games (MMOG)--games involving
thousands of players participating simultaneously in a single virtual world-has highlighted …

A study on design requirement development and satisfaction for future virtual world systems

B Shen, W Tan, J Guo, H Cai, B Wang, S Zhuo - Future Internet, 2020 - mdpi.com
Virtual worlds have become global platforms connecting millions of people and containing
various technologies. For example, No Man's Sky (nomanssky. com), a cross-platform virtual …

Blockchain-based real-time cheat prevention and robustness for multi-player online games

S Kalra, R Sanghi, M Dhawan - … of the 14th International Conference on …, 2018 - dl.acm.org
The gaming industry is affected by two key issues---cheating and DDoS attacks against
game servers. In this paper, we aim to present a novel yet concrete application of the …

[HTML][HTML] Trustworthy High-Performance Multiplayer Games with Trust-but-Verify Protocol Sensor Validation

A Joens, AA Jillepalli, FT Sheldon - Sensors, 2024 - mdpi.com
Multiplayer online video games are a multibillion-dollar industry, to which widespread
cheating presents a significant threat. Game designers compromise on game security to …

A survey of state persistency in peer-to-peer massively multiplayer online games

JS Gilmore, HA Engelbrecht - IEEE Transactions on Parallel …, 2011 - ieeexplore.ieee.org
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …

Enhanced mirrored servers for network games

SD Webb, S Soh, W Lau - Proceedings of the 6th ACM SIGCOMM …, 2007 - dl.acm.org
The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple
locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each …

Flexible load distribution for hybrid distributed virtual environments

E Carlini, L Ricci, M Coppola - Future Generation Computer Systems, 2013 - Elsevier
This paper proposes an architecture for Distributed Virtual Environments (DVEs) integrating
cloud and peer nodes. We define the overall structure of the architecture and propose a …

Watchmen: Scalable cheat-resistant support for distributed multi-player online games

A Yahyavi, K Huguenin… - 2013 IEEE 33rd …, 2013 - ieeexplore.ieee.org
Multi-player online games are inherently distributed applications, and a wide range of
distributed architectures have been proposed. However, only few successful commercial …

Interest modeling in games: The case of dead reckoning

A Yahyavi, K Huguenin, B Kemme - Multimedia systems, 2013 - Springer
In games, the goals and interests of players are key factors in their behavior. However,
techniques used by networked games to cope with infrequent updates and message loss …