Peer-to-peer architectures for massively multiplayer online games: A survey
Scalability, fast response time, and low cost are of utmost importance in designing a
successful massively multiplayer online game. The underlying architecture plays an …
successful massively multiplayer online game. The underlying architecture plays an …
Cheating in networked computer games: a review
SD Webb, S Soh - Proceedings of the 2nd international conference on …, 2007 - dl.acm.org
The increasing popularity of Massively Multiplayer Online Games (MMOG)--games involving
thousands of players participating simultaneously in a single virtual world-has highlighted …
thousands of players participating simultaneously in a single virtual world-has highlighted …
A study on design requirement development and satisfaction for future virtual world systems
Virtual worlds have become global platforms connecting millions of people and containing
various technologies. For example, No Man's Sky (nomanssky. com), a cross-platform virtual …
various technologies. For example, No Man's Sky (nomanssky. com), a cross-platform virtual …
Blockchain-based real-time cheat prevention and robustness for multi-player online games
The gaming industry is affected by two key issues---cheating and DDoS attacks against
game servers. In this paper, we aim to present a novel yet concrete application of the …
game servers. In this paper, we aim to present a novel yet concrete application of the …
[HTML][HTML] Trustworthy High-Performance Multiplayer Games with Trust-but-Verify Protocol Sensor Validation
Multiplayer online video games are a multibillion-dollar industry, to which widespread
cheating presents a significant threat. Game designers compromise on game security to …
cheating presents a significant threat. Game designers compromise on game security to …
A survey of state persistency in peer-to-peer massively multiplayer online games
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …
Enhanced mirrored servers for network games
SD Webb, S Soh, W Lau - Proceedings of the 6th ACM SIGCOMM …, 2007 - dl.acm.org
The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple
locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each …
locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each …
Flexible load distribution for hybrid distributed virtual environments
This paper proposes an architecture for Distributed Virtual Environments (DVEs) integrating
cloud and peer nodes. We define the overall structure of the architecture and propose a …
cloud and peer nodes. We define the overall structure of the architecture and propose a …
Watchmen: Scalable cheat-resistant support for distributed multi-player online games
Multi-player online games are inherently distributed applications, and a wide range of
distributed architectures have been proposed. However, only few successful commercial …
distributed architectures have been proposed. However, only few successful commercial …
Interest modeling in games: The case of dead reckoning
In games, the goals and interests of players are key factors in their behavior. However,
techniques used by networked games to cope with infrequent updates and message loss …
techniques used by networked games to cope with infrequent updates and message loss …