Head Up Games: combining the best of both worlds by merging traditional and digital play

I Soute, P Markopoulos, R Magielse - Personal and Ubiquitous Computing, 2010 - Springer
Current pervasive games are mostly location-aware applications, played on handheld
computing devices. Considering pervasive games for children, it is argued that the …

Co-located augmented play-spaces: past, present, and perspectives

R van Delden, S Gerritsen, D Heylen… - Journal on multimodal …, 2018 - Springer
In recent years, many different studies regarding Co-located Augmented Play-spaces
(CAPs) have been published in a wide variety of conferences and journals. We present an …

Leaving room for improvisation: towards a design approach for open-ended play

L De Valk, T Bekker, B Eggen - … of the 12th international conference on …, 2013 - dl.acm.org
Open-ended play with interactive objects provides children with the freedom to construct
their own rules, goals and meaning. Instead of games with strict rules, open-ended play …

[HTML][HTML] Nature and digitalization challenging the traditional playground

ELS Pysander, F Mårtensson, A Waern… - Urban Forestry & Urban …, 2024 - Elsevier
Playing outdoors in nature with peers has been attributed most importance for children's
healthy development but is increasingly marginalized because of the attractiveness of …

Key issues for the successful design of an intelligent, interactive playground

J Sturm, T Bekker, B Groenendaal… - Proceedings of the 7th …, 2008 - dl.acm.org
An Intelligent Playground is an environment with interactive objects that, using advanced
technology such as sensors and actuators, react to the interaction with the children and …

Designing for children's outdoor play

J Back, C Heeffer, S Paget, A Rau… - Proceedings of the …, 2016 - dl.acm.org
Children's outdoor play is fluent and fluctuating, shaped by environmental features and
conditions. The article reports on a project where interaction designers and landscape …

A thing of beauty: Steering behavior in an interactive playground

R Van Delden, A Moreno, R Poppe… - Proceedings of the …, 2017 - dl.acm.org
Interactive playgrounds are spaces where players engage in collocated, playful activities, in
which added digital technology can be designed to promote cognitive, social, and motor …

Play-based design: giving 3-to 4-year-old children a voice in the design process

L Superti Pantoja, K Diederich, L Crawford… - Proceedings of the …, 2020 - dl.acm.org
There has been a dramatic growth in interactive technology use by children under the age of
5 during the past decade. Despite this growth, children under the age of 5 typically …

HeartBeat: an outdoor pervasive game for children

R Magielse, P Markopoulos - proceedings of the SIGCHI conference on …, 2009 - dl.acm.org
This paper reports the design of a pervasive game for children to demonstrate the design
vision of Head-Up games, a genre of pervasive games that puts outdoors play center stage …

A novel approach to interactive playgrounds: the interactive slide project

J Soler-Adillon, J Ferrer, N Pares - … of the 8th international Conference on …, 2009 - dl.acm.org
The incipient research on interactive playgrounds is a promising field that can enhance in
many ways growth, health and education of children and youngsters. In this paper, we …