Money, possessions, and ownership in the Metaverse: NFTs, cryptocurrencies, Web3 and Wild Markets

R Belk, M Humayun, M Brouard - Journal of Business Research, 2022 - Elsevier
Our understandings of money, possessions, and ownership are all changing dramatically as
consumption becomes digital and virtual. The Metaverse is an imagined future space where …

Esca** the crowd: An experimental study on the impact of a Virtual Reality experience in a shop** mall

H Van Kerrebroeck, M Brengman, K Willems - Computers in Human …, 2017 - Elsevier
Crowding is largely associated with negative consumer outcomes such as shop**
irritation and lower levels of shop** pleasure, less positive attitudes and less satisfaction …

How to design fashion retail's virtual reality platforms

L Xue, CJ Parker, C Hart - International Journal of Retail & …, 2020 - emerald.com
Purpose High-street fashion retail faces an uncertain future because of fluctuating consumer
shop** habits. To revive fashion retailers, adopting disruptive technologies such as virtual …

Case study—Embodied virtual agents: An analysis on reasons for failure

MSB Mimoun, I Poncin, M Garnier - Journal of Retailing and Consumer …, 2012 - Elsevier
Despite very optimistic academic and professional literatures, embodied virtual agents
(EVA) on commercial websites do not seem to keep all their promises. An update in …

The rise of the virtual reality (VR) marketplace: exploring the antecedents and consequences of consumer attitudes toward V-commerce

C Luna-Nevarez, E McGovern - Journal of Internet Commerce, 2021 - Taylor & Francis
V-commerce is emerging as a promising technology for a new type of e-commerce
application, which can address the critical need for integrating both social and technical …

A narrative review of three streams of avatar marketing with potential, examples, and challenges

R Ishigaki, LN Madhabika - International Journal of Innovation and …, 2024 - World Scientific
Purpose: Recently, there has been enthusiasm for the relatively new technology, the
metaverse. One technology related to and important for the metaverse is the Avatar, which is …

Мотивы использования анонимности в киберпространстве Интернета как фактор формирования идентичности человека

НВ Зудилина - Известия Волгоградского государственного …, 2013 - elibrary.ru
Способом формирования идентичности в киберпространстве являются виртуальные
проекции идентичности. Выделено четыре типа виртуальных проекций идентичности …

Designing effective augmented reality platforms to enhance the consumer shop** experiences

L Xue - 2022 - repository.lboro.ac.uk
The fashion retail industry faces immense changes in the rapid growth in e-Commerce
recently, retailers worry about the future of traditional shop**. Augmented Reality (AR) and …

The avatar in marketing: Synthesis, integrative framework and perspectives

M Garnier, I Poncin - Recherche et Applications en …, 2013 - journals.sagepub.com
The marketing literature on the graphical representation of the online consumer and its
effects on consumption and exchanges is still in its infancy. This article contributes by …

L'avatar en marketing: synthèse, cadre intégrateur et perspectives

M Garnier, I Poncin - Recherche et Applications en …, 2013 - journals.sagepub.com
Résumé Face à une littérature marketing encore récente sur le sujet de la représentation
graphique du consommateur en ligne et ses effets sur la consommation et les échanges, cet …