[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …
is posited to offer several advantages for motivating behaviour change for health and well …
Addictive features of social media/messenger platforms and freemium games against the background of psychological and economic theories
Currently about 2.71 billion humans use a smartphone worldwide. Although smartphone
technology has brought many advances, a growing number of scientists discuss potential …
technology has brought many advances, a growing number of scientists discuss potential …
A definition for gamification: anchoring gamification in the service marketing literature
Abstract “Gamification” has gained considerable scholarly and practitioner attention;
however, the discussion in academia has been largely confined to the human–computer …
however, the discussion in academia has been largely confined to the human–computer …
Do badges increase user activity? A field experiment on the effects of gamification
J Hamari - Computers in human behavior, 2017 - Elsevier
During recent years, the practice of adding game design to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to increased …
relatively large amount of attention. Popular discussion connects gamification to increased …
Perceptions of students for gamification approach: Kahoot as a case study
© 2018 Kassel University Press GmbH. A novel learning experience that increases student
motivation can be created in a learning environment that includes a gamification approach …
motivation can be created in a learning environment that includes a gamification approach …
Why do people use gamification services?
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …
people toward various individually and collectively beneficial behaviors. One of the most …
Gamification of task performance with leaderboards: A goal setting experiment
The use of leaderboards is a common approach to the gamification of employee
performance, but little is known about the specific mechanisms and mediating processes by …
performance, but little is known about the specific mechanisms and mediating processes by …
Persuasive technology for health and wellness: State-of-the-art and emerging trends
The evolving field of persuasive and behavior change technology is increasingly targeted at
influencing behavior in the area of health and wellness. This paper provides an empirical …
influencing behavior in the area of health and wellness. This paper provides an empirical …
Measuring flow in gamification: Dispositional flow scale-2
This paper measures flow in the context of gamification and investigates the psychometric
properties of the Dispositional Flow Scale-2 (DFS-2). We employ data gathered from users …
properties of the Dispositional Flow Scale-2 (DFS-2). We employ data gathered from users …
[HTML][HTML] Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach
X Yang, J Yang, Y Hou, S Li, S Sun - Journal of Business Research, 2023 - Elsevier
Although digitalisation brings important possibilities to banking & finance service,
implementing digital technologies in practices can be challenging. Indeed, the adoption of …
implementing digital technologies in practices can be challenging. Indeed, the adoption of …