The sense of agency in emerging technologies for human–computer integration: A review

P Cornelio, P Haggard, K Hornbaek… - Frontiers in …, 2022 - frontiersin.org
Human–computer integration is an emerging area in which the boundary between humans
and technology is blurred as users and computers work collaboratively and share agency to …

How to tame a toxic player? A systematic literature review on intervention systems for toxic behaviors in online video games

M Wijkstra, K Rogers, RL Mandryk… - Proceedings of the …, 2024 - dl.acm.org
Toxic behavior is known to cause harm in online games. Players regularly experience
negative, hateful, or inappropriate behavior. Interventions, such as banning players or chat …

'I just wanted to get it over and done with': a grounded theory of psychological need frustration in video games

N Ballou, S Deterding - Proceedings of the ACM on human-computer …, 2023 - dl.acm.org
Psychological need frustration—experiences like failure, loneliness, or coercion—is
emerging as a promising explanation for why people disengage with games and other …

[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health

RL Mandryk, MV Birk - JMIR mental health, 2019 - mental.jmir.org
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …

The struggle is Spiel: On failure and success in games

J Frommel, M Klarkowski, RL Mandryk - Proceedings of the 16th …, 2021 - dl.acm.org
Experiencing the thrill of success is one of digital gaming's pleasures, but often also involves
the crush of repeated failure. To explore success and failure in play, we conducted a mixed …

Digital biomarkers and sex impacts in Alzheimer's disease management—potential utility for innovative 3P medicine approach

RL Harms, A Ferrari, IB Meier, J Martinkova, E Santus… - EPMA Journal, 2022 - Springer
Digital biomarkers are defined as objective, quantifiable physiological and behavioral data
that are collected and measured by means of digital devices. Their use has revolutionized …

A manifesto for more productive psychological games research

N Ballou - ACM Games: Research and Practice, 2023 - dl.acm.org
Despite enormous resource investment, researchers lack consensus on seemingly simple
questions about how video games affect players. Topics such as violent games and …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

A systematic analysis of user experience dimensions for interactive digital narratives

AT Revi, DE Millard, SE Middleton - International conference on interactive …, 2020 - Springer
Providing intelligent feedback to aid authoring has been proposed as a way to speed up
authoring, give the author more control, and to enable the authoring of more complex …

Press pause when you play: Comparing spaced practice intervals for skill development in games

C Johanson, C Gutwin, JT Bowey… - Proceedings of the Annual …, 2019 - dl.acm.org
Games allow players to fulfill the need for competence by providing well-designed,
increasingly difficult challenges. To meet these challenges, players repeatedly attempt to …