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The sense of agency in emerging technologies for human–computer integration: A review
Human–computer integration is an emerging area in which the boundary between humans
and technology is blurred as users and computers work collaboratively and share agency to …
and technology is blurred as users and computers work collaboratively and share agency to …
How to tame a toxic player? A systematic literature review on intervention systems for toxic behaviors in online video games
Toxic behavior is known to cause harm in online games. Players regularly experience
negative, hateful, or inappropriate behavior. Interventions, such as banning players or chat …
negative, hateful, or inappropriate behavior. Interventions, such as banning players or chat …
'I just wanted to get it over and done with': a grounded theory of psychological need frustration in video games
Psychological need frustration—experiences like failure, loneliness, or coercion—is
emerging as a promising explanation for why people disengage with games and other …
emerging as a promising explanation for why people disengage with games and other …
[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …
techniques, questionnaires, and test batteries and following standardized manuals; …
The struggle is Spiel: On failure and success in games
Experiencing the thrill of success is one of digital gaming's pleasures, but often also involves
the crush of repeated failure. To explore success and failure in play, we conducted a mixed …
the crush of repeated failure. To explore success and failure in play, we conducted a mixed …
Digital biomarkers and sex impacts in Alzheimer's disease management—potential utility for innovative 3P medicine approach
Digital biomarkers are defined as objective, quantifiable physiological and behavioral data
that are collected and measured by means of digital devices. Their use has revolutionized …
that are collected and measured by means of digital devices. Their use has revolutionized …
A manifesto for more productive psychological games research
N Ballou - ACM Games: Research and Practice, 2023 - dl.acm.org
Despite enormous resource investment, researchers lack consensus on seemingly simple
questions about how video games affect players. Topics such as violent games and …
questions about how video games affect players. Topics such as violent games and …
To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
A systematic analysis of user experience dimensions for interactive digital narratives
Providing intelligent feedback to aid authoring has been proposed as a way to speed up
authoring, give the author more control, and to enable the authoring of more complex …
authoring, give the author more control, and to enable the authoring of more complex …
Press pause when you play: Comparing spaced practice intervals for skill development in games
Games allow players to fulfill the need for competence by providing well-designed,
increasingly difficult challenges. To meet these challenges, players repeatedly attempt to …
increasingly difficult challenges. To meet these challenges, players repeatedly attempt to …