Industry 4.0 technologies in tourism education: Nurturing students to think with technology

E Bilotta, F Bertacchini, L Gabriele, S Giglio… - Journal of Hospitality …, 2021 - Elsevier
The Industry 4.0 revolution is bringing major transformations in the tourism systems design
suitable for technologically oriented consumers. Indeed, methods and technologies …

Lesson planning by computational thinking skills in Italian pre-service teachers

L Gabriele, F Bertacchini, A Tavernise… - Informatics in …, 2019 - ceeol.com
In the last years, a growing trend in different educational contexts focused on Computational
Thinking (CT) skills acquisition for both in-service teachers and students. But very low …

Bibliographic review. Existence of virtual museums for educational purposes is applied to the professional environment.

R Franceschi, L De Miguel - Journal of Educational Technology and …, 2021 - dergipark.org.tr
Virtual museums are the answer a digital society, a new cultural, social, and economic
system and a tool for educational innovation and digital learning. This article aims to collate …

The development and application of an optimization tool in industrial design

F Demarco, F Bertacchini, C Scuro, E Bilotta… - International Journal on …, 2020 - Springer
Designers are identified, in industry 4.0, as the professional figures that have to design well
performing new object. In order to do this, it is necessary to take into account a series of …

Jewels from chaos: a fascinating journey from abstract forms to physical objects

F Bertacchini, PS Pantano, E Bilotta - Chaos: An Interdisciplinary …, 2023 - pubs.aip.org
An intellectual journey that began with the discovery of strange attractors derived from
Chua's circuit, their translation into physical shapes by means of 3D printers, and finally, to …

From science to art forms: exploring design, creativity and innovation through chaos physicalization

F Bertacchini, PS Pantano, E Bilotta - International Journal of …, 2024 - Taylor & Francis
Our work explores the blend of science, art, and technology in chaos physicalization,
translating complex mathematical models into tangible designs. It is closely aligned with …

An emotional learning environment for subjects with Autism Spectrum Disorder

F Bertacchini, E Bilotta, L Gabriele… - 2013 International …, 2013 - ieeexplore.ieee.org
Numerous studies highlight that serious games, 3D virtual learning environments and
Information Communication Technologies can be powerful tools in supporting people …

Algorithms for jewelry industry 4.0

F Demarco, F Bertacchini, C Scuro, E Bilotta… - … : Theory and Algorithms, 2019 - Springer
The industrial and technological revolution and the use of innovative software allowed to
build a virtual world from which we can control the physical one. In particular, this …

Learning in the smart city: A virtual and augmented museum devoted to chaos theory

F Bertacchini, E Bilotta, M Carini, L Gabriele… - New Horizons in Web …, 2014 - Springer
This paper presents a virtual museum introducing the interactive VR and MEMS applications
related to the learning of chaos and complexity theory. In this museum, the user can learn …

[PDF][PDF] An educational coding laboratory for elementary pre-service teachers: A qualitative approach

LAV Cárdenas, A Tavernise, F Bertacchini… - International Journal …, 2016 - researchgate.net
The present study involved 64 pre-service teach-ers in a first experience of coding with the
software Scratch, foreseeing its qualitative evaluation. In particular, the procedure in the …