Trends in digital game-based learning in the mobile era: A systematic review of journal publications from 2007 to 2016
The application of mobile learning and the use of game-based instructional strategies have
been demonstrated as promoting students' learning performances and motivation. Over the …
been demonstrated as promoting students' learning performances and motivation. Over the …
Ubiquitous learning: A systematic review
LA Cárdenas-Robledo, A Peña-Ayala - Telematics and Informatics, 2018 - Elsevier
Ubiquitous learning, labeled as u–learning, takes advantage of digital content, physical
surroundings, mobile devices, pervasive components, and wireless communication to …
surroundings, mobile devices, pervasive components, and wireless communication to …
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Mobile game-based learning constitutes a hot issue in the related scientific literature since it
promotes learning through an entertaining way and fosters student motivation to increase …
promotes learning through an entertaining way and fosters student motivation to increase …
Students' perceptions of the actual use of mobile learning during COVID-19 pandemic in higher education
U Alturki, A Aldraiweesh - Sustainability, 2022 - mdpi.com
Mobile learning (M-learning) has become a significant component of higher education
technology. Moreover, M-learning allows students to study, collaborate, and exchange ideas …
technology. Moreover, M-learning allows students to study, collaborate, and exchange ideas …
The effects of competition in digital game-based learning (DGBL): a meta-analysis
Digital game-based learning (DGBL) is known to be widely used for improving learning in
various fields. Among the elements of DGBL, competition has been very controversial. This …
various fields. Among the elements of DGBL, competition has been very controversial. This …
Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes
J Huizenga, W Admiraal, G Ten Dam, J Voogt - Computers in Human …, 2019 - Elsevier
Studies on game-based learning show positive effects, but insights into the relationship
between students' game activities and the outcomes of these activities are lacking. In this …
between students' game activities and the outcomes of these activities are lacking. In this …
A systematic review of mobile learning in social studies
MM Diacopoulos, H Crompton - Computers & Education, 2020 - Elsevier
Method A systematic review is a method of identifying, selecting, and synthesizing research
to provide a robust, comprehensive understanding of a topic (Oakley, 2012). A configurative …
to provide a robust, comprehensive understanding of a topic (Oakley, 2012). A configurative …