Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
18 years of ethics in child-computer interaction research: A systematic literature review
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
Five degrees of happiness: Effective smiley face likert scales for evaluating with children
This paper focuses on achieving optimal responses through supporting children's
judgements, using Smiley Face Likert scales as a rating scale for quantitative questions in …
judgements, using Smiley Face Likert scales as a rating scale for quantitative questions in …
The effect of a robot's gestures and adaptive tutoring on children's acquisition of second language vocabularies
This paper presents a study in which children, four to six years old, were taught words in a
second language by a robot tutor. The goal is to evaluate two ways for a robot to provide …
second language by a robot tutor. The goal is to evaluate two ways for a robot to provide …
Experiencing the body as play
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …
suggests that the field has only begun to understand how to design bodily games. We …
[書籍][B] User interface inspection methods: a user-centered design method
C Wilson - 2013 - books.google.com
User Interface Inspection Methods succinctly covers five inspection methods: heuristic
evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic …
evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic …
FunQ: Measuring the fun experience of a learning activity with adolescents
Researchers and practitioners in learning sciences, educational technology and child-
computer interaction often argue that fun is an essential element of learning. Therefore …
computer interaction often argue that fun is an essential element of learning. Therefore …
Design and evaluation guidelines for mental health technologies
It is increasingly recognised that technology has the potential to significantly improve
access, engagement, effectiveness and affordability of treatment for mental health problems …
access, engagement, effectiveness and affordability of treatment for mental health problems …
[書籍][B] Mobile technology for children: Designing for interaction and learning
A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …
laptops to electronic toys. These products are both lauded and criticized, especially when it …
[PDF][PDF] The current trends of augmented reality in early childhood education
Augmented Reality has been widely used in various level of education such as higher-level
education, secondary education (lower/upper secondary level), primary education, and in …
education, secondary education (lower/upper secondary level), primary education, and in …