Gameplay engagement and learning in game-based learning: A systematic review

AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …

18 years of ethics in child-computer interaction research: A systematic literature review

M Van Mechelen, GE Baykal, C Dindler… - Proceedings of the …, 2020 - dl.acm.org
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …

Five degrees of happiness: Effective smiley face likert scales for evaluating with children

L Hall, C Hume, S Tazzyman - Proceedings of the the 15th international …, 2016 - dl.acm.org
This paper focuses on achieving optimal responses through supporting children's
judgements, using Smiley Face Likert scales as a rating scale for quantitative questions in …

The effect of a robot's gestures and adaptive tutoring on children's acquisition of second language vocabularies

J de Wit, T Schodde, B Willemsen… - Proceedings of the …, 2018 - dl.acm.org
This paper presents a study in which children, four to six years old, were taught words in a
second language by a robot tutor. The goal is to evaluate two ways for a robot to provide …

Experiencing the body as play

FF Mueller, R Byrne, J Andres… - Proceedings of the 2018 …, 2018 - dl.acm.org
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …

[書籍][B] User interface inspection methods: a user-centered design method

C Wilson - 2013 - books.google.com
User Interface Inspection Methods succinctly covers five inspection methods: heuristic
evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic …

FunQ: Measuring the fun experience of a learning activity with adolescents

G Tisza, P Markopoulos - Current Psychology, 2023 - Springer
Researchers and practitioners in learning sciences, educational technology and child-
computer interaction often argue that fun is an essential element of learning. Therefore …

Design and evaluation guidelines for mental health technologies

G Doherty, D Coyle, M Matthews - Interacting with computers, 2010 - ieeexplore.ieee.org
It is increasingly recognised that technology has the potential to significantly improve
access, engagement, effectiveness and affordability of treatment for mental health problems …

[書籍][B] Mobile technology for children: Designing for interaction and learning

A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …

[PDF][PDF] The current trends of augmented reality in early childhood education

MZ Masmuzidin, NAA Aziz - … International Journal of Multimedia & Its …, 2018 - academia.edu
Augmented Reality has been widely used in various level of education such as higher-level
education, secondary education (lower/upper secondary level), primary education, and in …