A systematic review of quantitative studies on the enjoyment of digital entertainment games
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlap** concepts within PX make it difficult to develop valid measures and a …
various, overlap** concepts within PX make it difficult to develop valid measures and a …
Dynamic difficulty adjustment approaches in video games: a systematic literature review
Providing an appropriate difficulty level in a game is critical for kee** players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Cogcam: Contact-free measurement of cognitive stress during computer tasks with a digital camera
Contact-free camera-based measurement of cognitive stress opens up new possibilities for
human-computer interaction with applications in remote learning, stress monitoring, and …
human-computer interaction with applications in remote learning, stress monitoring, and …
Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers
This study assessed the efficacy of using visual and auditory biofeedback while immersed in
a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 …
a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 …
Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to
It has been extensively argued that individualizing a serious game to the characteristics of its
players is a major contributing factor to its effectiveness. To realize this individualization, the …
players is a major contributing factor to its effectiveness. To realize this individualization, the …
Academic methods for usability evaluation of serious games: a systematic review
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …
tool for education, training, health promotion, socialization, etc. Usability, which is a key …
Stress detection in human–computer interaction: Fusion of pupil dilation and facial temperature features
S Baltaci, D Gokcay - International Journal of Human–Computer …, 2016 - Taylor & Francis
In order to differentiate the affective state of a computer user as it changes from relaxation to
stress, features derived from pupil dilation and periorbital temperature can be utilized …
stress, features derived from pupil dilation and periorbital temperature can be utilized …
Heatwave: thermal imaging for surface user interaction
We present HeatWave, a system that uses digital thermal imaging cameras to detect, track,
and support user interaction on arbitrary surfaces. Thermal sensing has had limited …
and support user interaction on arbitrary surfaces. Thermal sensing has had limited …
To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
Audiovisual analysis for recognising frustration during game-play: introducing the multimodal game frustration database
Automatic recognition of frustration, by analysing facial and vocal expressions, can help user
experience designers to identify interaction obstacles. To encourage the development of …
experience designers to identify interaction obstacles. To encourage the development of …