Languages of games and play: A systematic map** study

R Van Rozen - ACM Computing Surveys (CSUR), 2020‏ - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …

Unmet creativity support needs in computationally supported creative writing

M Kreminski, C Martens - Proceedings of the First Workshop on …, 2022‏ - aclanthology.org
Large language models (LLMs) enabled by the datasets and computing power of the last
decade have recently gained popularity for their capacity to generate plausible natural …

Ceptre: A language for modeling generative interactive systems

C Martens - Proceedings of the AAAI Conference on Artificial …, 2015‏ - ojs.aaai.org
We present a rule specification language called Ceptre, intended to enable rapid
prototy** for experimental game mechanics, especially in domains that depend on …

Toward automated story generation with markov chain monte carlo methods and deep neural networks

B Harrison, C Purdy, M Riedl - Proceedings of the AAAI Conference on …, 2017‏ - ojs.aaai.org
In this paper, we introduce an approach to automated story generation using Markov Chain
Monte Carlo (MCMC) sampling. This approach uses a sampling algorithm based on …

Learning to generate explainable plots for neural story generation

G Chen, Y Liu, H Luan, M Zhang… - … /ACM Transactions on …, 2020‏ - ieeexplore.ieee.org
Story generation is an importantnatural language processing task that aims to generate
coherent stories automatically. While the use of neural networks has proven effective in …

Narrative order aware story generation via bidirectional pretraining model with optimal transport reward

Z Lu, L **, G Xu, L Hu, N Liu, X Li, X Sun… - Findings of the …, 2023‏ - aclanthology.org
To create a captivating story, a writer often plans a sequence of logically coherent events
and ingeniously manipulates the narrative order to generate flashback in place. However …

bGSL: An imperative language for specification and refinement of backtracking programs

S Dunne, JF Ferreira, A Mendes, C Ritchie… - Journal of Logical and …, 2023‏ - Elsevier
We present an imperative refinement language for the development of backtracking
programs and discuss its semantic foundations. For expressivity, our language includes …

Modeling game mechanics with Ceptre

C Martens, A Card, H Crain… - IEEE Transactions on …, 2023‏ - ieeexplore.ieee.org
Game description languages have a variety of uses, including formal reasoning about the
emergent consequences of a game's mechanics, implementation of artificial intelligence …

Generating explorable narrative spaces with answer set programming

C Dabral, C Martens - Proceedings of the AAAI Conference on Artificial …, 2020‏ - ojs.aaai.org
Previous approaches to narrative generation have required a new planner implementation
for each set of constraints deemed relevant to the narrative domain, each consisting of …

Impulse: a formal characterization of story

M Eger, C Barot, RM Young - 6th Workshop on Computational …, 2015‏ - drops.dagstuhl.de
We present a novel representation of narratives at the story level called Impulse. It combines
a temporal representation of a story's actions and events with a representation of the mental …