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Languages of games and play: A systematic map** study
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …
highly addictive interactive experiences that impact the lives of billions of players worldwide …
Unmet creativity support needs in computationally supported creative writing
Large language models (LLMs) enabled by the datasets and computing power of the last
decade have recently gained popularity for their capacity to generate plausible natural …
decade have recently gained popularity for their capacity to generate plausible natural …
Ceptre: A language for modeling generative interactive systems
We present a rule specification language called Ceptre, intended to enable rapid
prototy** for experimental game mechanics, especially in domains that depend on …
prototy** for experimental game mechanics, especially in domains that depend on …
Toward automated story generation with markov chain monte carlo methods and deep neural networks
In this paper, we introduce an approach to automated story generation using Markov Chain
Monte Carlo (MCMC) sampling. This approach uses a sampling algorithm based on …
Monte Carlo (MCMC) sampling. This approach uses a sampling algorithm based on …
Learning to generate explainable plots for neural story generation
Story generation is an importantnatural language processing task that aims to generate
coherent stories automatically. While the use of neural networks has proven effective in …
coherent stories automatically. While the use of neural networks has proven effective in …
Narrative order aware story generation via bidirectional pretraining model with optimal transport reward
To create a captivating story, a writer often plans a sequence of logically coherent events
and ingeniously manipulates the narrative order to generate flashback in place. However …
and ingeniously manipulates the narrative order to generate flashback in place. However …
bGSL: An imperative language for specification and refinement of backtracking programs
We present an imperative refinement language for the development of backtracking
programs and discuss its semantic foundations. For expressivity, our language includes …
programs and discuss its semantic foundations. For expressivity, our language includes …
Modeling game mechanics with Ceptre
Game description languages have a variety of uses, including formal reasoning about the
emergent consequences of a game's mechanics, implementation of artificial intelligence …
emergent consequences of a game's mechanics, implementation of artificial intelligence …
Generating explorable narrative spaces with answer set programming
Previous approaches to narrative generation have required a new planner implementation
for each set of constraints deemed relevant to the narrative domain, each consisting of …
for each set of constraints deemed relevant to the narrative domain, each consisting of …
Impulse: a formal characterization of story
We present a novel representation of narratives at the story level called Impulse. It combines
a temporal representation of a story's actions and events with a representation of the mental …
a temporal representation of a story's actions and events with a representation of the mental …