Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Experiencing the body as play
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …
suggests that the field has only begun to understand how to design bodily games. We …
[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences
N **
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …
increasingly incorporate hardware and software computation, often connecting to online …
Podoportation: Foot-based locomotion in virtual reality
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …
traversable space is always limited by real-world boundaries. This discrepancy between …
Integrated exertion—understanding the design of human–computer integration in an exertion context
Human–computer interaction (HCI) is increasingly interested in supporting exertion
experiences so more people can benefit from physical activity. So far, most systems have …
experiences so more people can benefit from physical activity. So far, most systems have …
What can HCI learn from sexual consent? A feminist process of embodied consent for interactions with emerging technologies
Sexual consent has undergone a transformation toward an “enthusiastic” feminist model that
emphasizes consent as an ongoing and voluntary process of negotiation and affirmation …
emphasizes consent as an ongoing and voluntary process of negotiation and affirmation …
Lipio: Enabling lips as both input and output surface
We engineered LipIO, a novel device enabling the lips to be used simultaneously as an
input and output surface. LipIO comprises two overlap** flexible electrode arrays: an …
input and output surface. LipIO comprises two overlap** flexible electrode arrays: an …
Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation
We present a small and lightweight wearable device that enhances virtual reality
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …
Electrical, vibrational, and cooling stimuli-based redirected walking: Comparison of various vestibular stimulation-based redirected walking systems
Redirected walking (RDW) is a technology that enables users to walk seamlessly in an
enormous virtual space within a narrow real space while avoiding collisions with physical …
enormous virtual space within a narrow real space while avoiding collisions with physical …
Understanding kinaesthetic creativity in dance
Kinaesthetic creativity refers to the body's ability to generate alternate futures in activities
such as role-playing in participatory design workshops. This has relevance not only to the …
such as role-playing in participatory design workshops. This has relevance not only to the …