Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports …

W Ningning, C Wenguang - PloS one, 2023 - journals.plos.org
E-sports game experiences can help enhance young peoples' willingness to participate in
sports and fitness. However, e-sports game studies have mostly focused on users' violent …

The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports

AD Pizzo, T Kunkel, GJ Jones, BJ Baker… - Journal of Business …, 2022 - Elsevier
Digital innovations provide mature organizations with opportunities to grow beyond their
core industry and thereby compete with formerly tangentially related firms. In this research …

[HTML][HTML] Dynamics of related and unrelated digital diversification in established firms: Strategies, programs, process, and outcomes

M Andreasson, SF Karabag, J Simonsson… - … Forecasting and Social …, 2024 - Elsevier
Research on digital transformation focuses on business models and technological
innovation but it often lacks a detailed exploration of how firms develop, execute, and …

Sensemaking of novelty: The dynamic nature of integrating esports within a traditional sport organization

AD Pizzo, GJ Jones, BJ Baker, DC Funk… - Sport management …, 2022 - Taylor & Francis
Novel innovations influence the way sports organizations are managed. Sport organizations
must embrace these innovations for growth opportunities yet also proactively account for the …

Hypercasual and hybrid-casual video gaming: A digital leisure perspective

AD Pizzo - Leisure Sciences, 2023 - Taylor & Francis
The purpose of this article is to provide an overview of hypercasual and hybrid-casual video
gaming and their influence on digital leisure. Existing sport and leisure scholarship on video …

Esports gender diversity: A leisure constraints perspective

AD Pizzo, S Na, D Kim, K Alexandris… - Journal of Leisure …, 2023 - Taylor & Francis
Esports are a leading form of digital leisure. Esports offer salient career opportunities,
ranging from professional players to roles in science, technology, engineering, and …

It's not just a game: Virtual edgework and subjective well-being in e-sports

F Raggiotto, D Scarpi - Journal of Interactive Marketing, 2023 - journals.sagepub.com
The authors investigate subjective well-being in the context of e-sports (competitive video
games). They adopt the theoretical lenses of virtual edgework theory, a recent adaptation of …

Innovation in the esports servicescape: a media business research agenda

B McCauley, A Berndt, M Helmefalk… - Journal of Media …, 2024 - Taylor & Francis
Esports represent an increasingly influential and innovative component of the global media
business landscape. The ever-evolving ecosystem of dynamic new media is driven by a …

Systematic evaluation of integration between China's digital economy and sports industry: two-stage grey relational analysis and vector autoregressive model

X Sun, L Su, B Zhou, T Bu, Y Zhang - Plos one, 2024 - journals.plos.org
Objectives The development of the digital economy constitutes a key component of China's
endeavors to advance towards “Digital China.” The sports industry functions as a new …