A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

Designing creative AI partners with COFI: A framework for modeling interaction in human-AI co-creative systems

J Rezwana, ML Maher - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Human-AI co-creativity involves both humans and AI collaborating on a shared creative
product as partners. In a creative collaboration, interaction dynamics, such as turn-taking …

A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

Adaptivity challenges in games and simulations: a survey

R Lopes, R Bidarra - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
In computer games and simulations, content is often rather static and rigid. As a result, its
prescripted nature can lead to predictable and impersonal gameplay, while alienating …

[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.

É Guérin, J Digne, E Galin, A Peytavie, C Wolf… - ACM Trans …, 2017 - hal.science
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …

Terrain generation using procedural models based on hydrology

JD Génevaux, É Galin, E Guérin, A Peytavie… - ACM Transactions on …, 2013 - dl.acm.org
We present a framework that allows quick and intuitive modeling of terrains using concepts
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …

A declarative approach to procedural modeling of virtual worlds

RM Smelik, T Tutenel, KJ de Kraker, R Bidarra - Computers & Graphics, 2011 - Elsevier
With the ever increasing costs of manual content creation for virtual worlds, the potential of
creating it automatically becomes too attractive to ignore. However, for most designers …

Feature based terrain generation using diffusion equation

H Hnaidi, E Guérin, S Akkouche… - Computer Graphics …, 2010 - Wiley Online Library
This paper presents a diffusion method for generating terrains from a set of parameterized
curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our …

Large scale terrain generation from tectonic uplift and fluvial erosion

G Cordonnier, J Braun, MP Cani… - Computer Graphics …, 2016 - Wiley Online Library
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …

[PDF][PDF] Worldbrush: interactive example-based synthesis of procedural virtual worlds.

A Emilien, U Vimont, MP Cani, P Poulin… - ACM Trans. Graph., 2015 - academia.edu
We present a novel approach for the interactive synthesis and editing of virtual worlds. Our
method is inspired by painting operations and uses methods for statistical example-based …