A review of digital terrain modeling
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
Designing creative AI partners with COFI: A framework for modeling interaction in human-AI co-creative systems
Human-AI co-creativity involves both humans and AI collaborating on a shared creative
product as partners. In a creative collaboration, interaction dynamics, such as turn-taking …
product as partners. In a creative collaboration, interaction dynamics, such as turn-taking …
A survey on procedural modelling for virtual worlds
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …
program or procedure. Among other advantages, its data compression and the potential to …
Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
In computer games and simulations, content is often rather static and rigid. As a result, its
prescripted nature can lead to predictable and impersonal gameplay, while alienating …
prescripted nature can lead to predictable and impersonal gameplay, while alienating …
[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …
using contemporary techniques remains a demanding task. One reason for this difficulty is …
Terrain generation using procedural models based on hydrology
We present a framework that allows quick and intuitive modeling of terrains using concepts
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …
A declarative approach to procedural modeling of virtual worlds
With the ever increasing costs of manual content creation for virtual worlds, the potential of
creating it automatically becomes too attractive to ignore. However, for most designers …
creating it automatically becomes too attractive to ignore. However, for most designers …
Feature based terrain generation using diffusion equation
H Hnaidi, E Guérin, S Akkouche… - Computer Graphics …, 2010 - Wiley Online Library
This paper presents a diffusion method for generating terrains from a set of parameterized
curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our …
curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our …
Large scale terrain generation from tectonic uplift and fluvial erosion
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …
which generate the main relief through crust uplift, and weather which accounts for erosion …
[PDF][PDF] Worldbrush: interactive example-based synthesis of procedural virtual worlds.
We present a novel approach for the interactive synthesis and editing of virtual worlds. Our
method is inspired by painting operations and uses methods for statistical example-based …
method is inspired by painting operations and uses methods for statistical example-based …