Real-time volume graphics

K Engel, M Hadwiger, JM Kniss, AE Lefohn… - ACM Siggraph 2004 …, 2004 - dl.acm.org
The tremendous evolution of programmable graphics hardware has made high-quality real-
time volume graphics a reality. In addition to the traditional application of rendering volume …

Glift: Generic, efficient, random-access GPU data structures

AE Lefohn, S Sengupta, J Kniss, R Strzodka… - ACM Transactions on …, 2006 - dl.acm.org
This article presents Glift, an abstraction and generic template library for defining complex,
random-access graphics processor (GPU) data structures. Like modern CPU data structure …

State‐of‐the‐art in compressed GPU‐based direct volume rendering

M Balsa Rodríguez, E Gobbetti… - Computer graphics …, 2014 - Wiley Online Library
Great advancements in commodity graphics hardware have favoured graphics processing
unit (GPU)‐based volume rendering as the main adopted solution for interactive exploration …

[BOEK][B] GPU-based interactive visualization techniques

D Weiskopf - 2007 - Springer
Graphics processing units (GPUs) have been revolutionizing the way computer graphics
and visualization are practiced. Driven by the computer-games industry and its demand for …

Transform coding for hardware-accelerated volume rendering

N Fout, KL Ma - IEEE Transactions on Visualization and …, 2007 - ieeexplore.ieee.org
Hardware-accelerated volume rendering using the GPU is now the standard approach for
real-time volume rendering, although limited graphics memory can present a problem when …

[PDF][PDF] Hierarchical visualization and compression of large volume datasets using GPU clusters.

M Strengert, M Magallón, D Weiskopf, S Guthe, T Ertl - EGPGV, 2004 - diglib.eg.org
We describe a system for the texture-based direct volume visualization of large data sets on
a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space …

[PDF][PDF] Simultaneous classification of time-varying volume data based on the time histogram.

H Akiba, N Fout, KL Ma - EuroVis, 2006 - diglib.eg.org
An important challenge in the application of direct volume rendering to time-varying data is
the specification of transfer functions for all time steps. Very little research has been devoted …

An in-situ visual analytics framework for deep neural networks

G Li, J Wang, Y Wang, G Shan… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
The past decade has witnessed the superior power of deep neural networks (DNNs) in
applications across various domains. However, training a high-quality DNN remains a non …

End‐to‐End Compressed Meshlet Rendering

D Mlakar, M Steinberger… - Computer Graphics …, 2024 - Wiley Online Library
In this paper, we study rendering of end‐to‐end compressed triangle meshes using modern
GPU techniques, in particular, mesh shaders. Our approach allows us to keep unstructured …

Application-driven compression for visualizing large-scale time-varying data

C Wang, H Yu, KL Ma - IEEE Computer Graphics and …, 2009 - ieeexplore.ieee.org
We advocate an application-driven approach to compressing and rendering large-scale time-
varying scientific-simulation data. Scientists often have specific visualization tasks in mind …