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A sco** review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
A review of the methodological quality of quantitative mobile-assisted language learning research
Mobile-assisted language learning (MALL) is a novel approach to language learning and
teaching. The present study aims to review the methodological quality of quantitative MALL …
teaching. The present study aims to review the methodological quality of quantitative MALL …
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning
Some previous research has illustrated teachers' conceptions and responsibilities in student-
centered classes for assisting potent implementation of novel pedagogies. On the other …
centered classes for assisting potent implementation of novel pedagogies. On the other …
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning
Digital technologies have been widely used to enhance language learning, the
effectiveness of which has been acknowledged in the literature. With the rapid development …
effectiveness of which has been acknowledged in the literature. With the rapid development …
Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements
WY Hwang, BC Guo, A Hoang… - Computer Assisted …, 2024 - Taylor & Francis
This study introduced an app, called Smart UEnglish, for hel** EFL conversation practices
in authentic contexts. These conversation practices were categorized into 'designed talk'and …
in authentic contexts. These conversation practices were categorized into 'designed talk'and …
The effects of an augmented-reality ubiquitous writing application: A comparative pilot project for enhancing EFL writing instruction
The use of technology such as online software has been examined in English as a foreign
language (EFL) writing contexts. However, few studies have incorporated context-aware …
language (EFL) writing contexts. However, few studies have incorporated context-aware …
[HTML][HTML] Gamificando el aula universitaria. Análisis de una experiencia de Escape Room en educación superior
MC Sierra Daza… - Revista de estudios y …, 2019 - SciELO Chile
Este trabajo presenta una experiencia con escape room desarrollada con estudiantes del
Grado en Educación Social de la Universidad de Extremadura con una doble finalidad: que …
Grado en Educación Social de la Universidad de Extremadura con una doble finalidad: que …
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness
With the continuous development and innovation of information technology, virtual reality
(VR) has become an important topic of education technology in recent years. VR is not only …
(VR) has become an important topic of education technology in recent years. VR is not only …
Digital versus paper reading processes and links to comprehension for middle school students
This study explores digital and paper reading processes and outcomes for 371 fifth to eighth
graders completing a reading task similar to standardized testing. Results showed students …
graders completing a reading task similar to standardized testing. Results showed students …
Investigating the effectiveness of a learning activity supported by a mobile multimedia learning system to enhance autonomous EFL learning in authentic contexts
A learning activity supported by a mobile multimedia learning system (MMLS) was designed
in this study. We aimed to test the effectiveness of the learning activity to enhance …
in this study. We aimed to test the effectiveness of the learning activity to enhance …