Map** the landscape of creativity support tools in HCI

J Frich, L MacDonald Vermeulen, C Remy… - Proceedings of the …, 2019 - dl.acm.org
Creativity Support Tools (CSTs) play a fundamental role in the study of creativity in Human-
Computer Interaction (HCI). Even so, there is no consensus definition of the term'CST'in HCI …

Twenty years of creativity research in human-computer interaction: Current state and future directions

J Frich, M Mose Biskjaer, P Dalsgaard - Proceedings of the 2018 …, 2018 - dl.acm.org
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …

Examining users′ intention to continue using social network games: A flow experience perspective

CC Chang - Telematics and Informatics, 2013 - Elsevier
Social network sites games (SNGs) are growing in acceptance for users, but the intention to
continue using such games requires further exploration because of the acceptance …

[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach

S Lee-Cultura, K Sharma, M Giannakos - International Journal of Child …, 2022 - Elsevier
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …

Human-food interaction

RA Khot, F Mueller - Foundations and Trends® in Human …, 2019 - nowpublishers.com
Food is not only fundamental to our existence, its consumption, handling or even the mere
sight of its also brings us immense joy. Over the years, technology has played a crucial part …

Evaluating creativity support tools in HCI research

C Remy, L MacDonald Vermeulen, J Frich… - Proceedings of the …, 2020 - dl.acm.org
The design and development of Creativity Support Tools (CSTs) is of growing interest in
research at the intersection of creativity and Human-Computer Interaction, and has been …

The design space of body games: technological, physical, and social design

E Márquez Segura, A Waern, J Moen… - Proceedings of the …, 2013 - dl.acm.org
The past decade has seen an increased focus on body movement in computer games. We
take a step further to look at body games: games in which the main source of enjoyment …

Arm-a-Dine: towards understanding the design of playful embodied eating experiences

YD Mehta, RA Khot, R Patibanda… - Proceedings of the 2018 …, 2018 - dl.acm.org
There is an increasing trend in HCI on studying human-food interaction, however, we find
that most work so far seems to focus on what happens to the food before and during eating …

BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function

SI Gray, J Robertson, A Manches… - International Journal of …, 2019 - Elsevier
For children to yield greater mental performance abilities in real world settings, training
approaches should offer practice in problems which have an affective component requiring …

Space and places: when interacting with and in physical space becomes a meaningful experience

L Lentini, F Decortis - Personal and Ubiquitous Computing, 2010 - Springer
Human experience of physical space and places is a complex phenomenon that includes
geographical and sensorial, as well as more social and interpersonal dimensions. We …