Map** the landscape of creativity support tools in HCI
Creativity Support Tools (CSTs) play a fundamental role in the study of creativity in Human-
Computer Interaction (HCI). Even so, there is no consensus definition of the term'CST'in HCI …
Computer Interaction (HCI). Even so, there is no consensus definition of the term'CST'in HCI …
Twenty years of creativity research in human-computer interaction: Current state and future directions
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …
Examining users′ intention to continue using social network games: A flow experience perspective
CC Chang - Telematics and Informatics, 2013 - Elsevier
Social network sites games (SNGs) are growing in acceptance for users, but the intention to
continue using such games requires further exploration because of the acceptance …
continue using such games requires further exploration because of the acceptance …
[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …
integrating play and problem-solving behaviour within children's learning. The proliferation …
Human-food interaction
Food is not only fundamental to our existence, its consumption, handling or even the mere
sight of its also brings us immense joy. Over the years, technology has played a crucial part …
sight of its also brings us immense joy. Over the years, technology has played a crucial part …
Evaluating creativity support tools in HCI research
The design and development of Creativity Support Tools (CSTs) is of growing interest in
research at the intersection of creativity and Human-Computer Interaction, and has been …
research at the intersection of creativity and Human-Computer Interaction, and has been …
The design space of body games: technological, physical, and social design
The past decade has seen an increased focus on body movement in computer games. We
take a step further to look at body games: games in which the main source of enjoyment …
take a step further to look at body games: games in which the main source of enjoyment …
Arm-a-Dine: towards understanding the design of playful embodied eating experiences
There is an increasing trend in HCI on studying human-food interaction, however, we find
that most work so far seems to focus on what happens to the food before and during eating …
that most work so far seems to focus on what happens to the food before and during eating …
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
For children to yield greater mental performance abilities in real world settings, training
approaches should offer practice in problems which have an affective component requiring …
approaches should offer practice in problems which have an affective component requiring …
Space and places: when interacting with and in physical space becomes a meaningful experience
L Lentini, F Decortis - Personal and Ubiquitous Computing, 2010 - Springer
Human experience of physical space and places is a complex phenomenon that includes
geographical and sensorial, as well as more social and interpersonal dimensions. We …
geographical and sensorial, as well as more social and interpersonal dimensions. We …