[HTML][HTML] Did location-based games motivate players to socialize during COVID-19?

S Laato, AKMN Islam, TH Laine - Telematics and Informatics, 2020 - Elsevier
Location-based games (LBGs) are typically played outdoors, as moving in the game is done
by moving in the real world. However, during the COVID-19 pandemic, people were advised …

The contribution of Fintech to sustainable development in the digital age: Ant forest and land restoration in China

Y Zhang, J Chen, Y Han, M Qian, X Guo, R Chen, D Xu… - Land use policy, 2021 - Elsevier
Land degradation is a global issue that affects the livelihood of billions of people worldwide.
Various responses have emerged to achieve the land degradation neutrality target …

How location-based games incentivize moving about: A study in the context of nature-going

S Laato, D Fernández Galeote… - Proceedings of the …, 2023 - dl.acm.org
Location-based multiplayer games such as Pokémon GO are tied to real-world locations.
Past research has demonstrated that, consequently, these games influence where players …

Location-based games and the covid-19 pandemic: An analysis of responses from game developers and players

S Laato, TH Laine, AKMN Islam - Multimodal Technologies and …, 2020 - mdpi.com
In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic,
governments issued limitations on the movements of their citizens, cancelling social events …

Virtually (re) constructed reality: the representation of physical space in commercial location-based games

M Baer, T Tregel, S Laato, H Söbke - Proceedings of the 25th …, 2022 - dl.acm.org
Location-based games (LBGs) are based on digital representations of our surroundings and
the spaces we inhabit. These digital twins of the real world, real world metaverses, are …

The moderating effects of young adults' personality traits on social media immersion

TK Yu, NH Lee, CM Chao - Frontiers in Psychology, 2020 - frontiersin.org
Young adults are currently among the heaviest users of Internet-based social media
applications. The goal of this study was to develop and empirically validate a conceptual …

Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players

S Laato, AKMN Islam, TH Laine - Behaviour & Information …, 2022 - Taylor & Francis
Location-based games (LBGs) augment urban environments with virtual content turning
them into a playground. The importance of understanding how different modes of play …

Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO

JH Lee, J Yip, A Moore, Y Cho, Z de Jong… - … Journal of Human …, 2023 - Taylor & Francis
Location-based augmented reality games are becoming increasingly popular, which causes
a variety of tensions among players as well as between players and non-players …

Balancing the augmented experience: design tensions in the location-based game Pikmin Bloom

S Laato, D Fernández Galeote… - CHI Conference on …, 2022 - dl.acm.org
Within the general development of games becoming more pervasive and daily life turning
more gameful, various location-and movement-based games have become prominent in …

Potential benefits of playing location-based games: an analysis of game mechanics

S Laato, T Pietarinen, S Rauti, E Sutinen - … , Crete, Greece, May 2-4, 2019 …, 2020 - Springer
Previous studies have reported various potential benefits from playing location-based
games (LBGs). These include being outdoors, exercise, decreased sedentary behavior …