Comprehensive review and classification of game analytics

Y Su, P Backlund, H Engström - Service Oriented Computing and …, 2021 - Springer
As a business model, the essence of games is to provide a service to satisfy the player
experience. From a business perspective, development in the game industry has led to the …

Guns, swords and data: Clustering of player behavior in computer games in the wild

A Drachen, R Sifa, C Bauckhage… - 2012 IEEE conference …, 2012 - ieeexplore.ieee.org
Behavioral data from computer games can be exceptionally high-dimensional, of massive
scale and cover a temporal segment reaching years of real-time and a varying population of …

Skill-based differences in spatio-temporal team behaviour in defence of the ancients 2 (dota 2)

A Drachen, M Yancey, J Maguire, D Chu… - 2014 IEEE Games …, 2014 - ieeexplore.ieee.org
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in
the world. In these games, teams of players fight against each other in arena environments …

Game analytics–the basics

A Drachen, M Seif El-Nasr, A Canossa - Game analytics: Maximizing the …, 2013 - Springer
Develo** a profitable game in today's market is a challenging endeavor. Thousands of
commercial titles are published yearly, across a number of hardware platforms and …

How players lose interest in playing a game: An empirical study based on distributions of total playing times

C Bauckhage, K Kersting, R Sifa… - … IEEE conference on …, 2012 - ieeexplore.ieee.org
Analyzing telemetry data of player behavior in computer games is a topic of increasing
interest for industry and research, alike. When applied to game telemetry data, pattern …

Game data mining

A Drachen, C Thurau, J Togelius… - … : Maximizing the value of …, 2013 - Springer
During the years of the Information Age, technological advances in the computers, satellites,
data transfer, optics, and digital storage has led to the collection of an immense mass of data …

Mining player behavior patterns from domain-based spatial abstraction in games

SS Maram, J Pfau, J Villareale, Z Teng… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Identifying explainable player strategies and decision patterns that give insights into player
behavior is one of the most difficult tasks for game analytics, yet yields great informative …

A comparison of methods for player clustering via behavioral telemetry

A Drachen, C Thurau, R Sifa, C Bauckhage - arxiv preprint arxiv …, 2014 - arxiv.org
The analysis of user behavior in digital games has been aided by the introduction of user
telemetry in game development, which provides unprecedented access to quantitative data …

The playtime principle: Large-scale cross-games interest modeling

R Sifa, C Bauckhage, A Drachen - 2014 IEEE conference on …, 2014 - ieeexplore.ieee.org
The collection and analysis of behavioral telemetry in digital games has in the past five
years become an integral part of game development. One of the key challenges in game …

Arrrgghh!!! blending quantitative and qualitative methods to detect player frustration

A Canossa, A Drachen, JRM Sørensen - Proceedings of the 6th …, 2011 - dl.acm.org
Frustration, in small, calibrated doses, can be integral to an enjoyable game experience, but
it is a very delicate balance: just a slightly excessive amount of frustration could compel …