Anti-bullying programs and Information and Communication Technologies (ICTs): A systematic review
Abstract Information and Communication Technologies (ICTs) constitute suitable tools for
interventions with children and adolescents promoting their emotional, psychological and …
interventions with children and adolescents promoting their emotional, psychological and …
Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
Individuals with autism spectrum disorder (ASD) show deficits in social and communicative
skills, including imitation, empathy, and shared attention, as well as restricted interests and …
skills, including imitation, empathy, and shared attention, as well as restricted interests and …
[LLIBRE][B] Online gaming in context: The social and cultural significance of online games
G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …
world today, with gaming now rivalling the movie and music sectors as a major leisure …
Games for empathy for social impact
C Papoutsi, A Drigas - 2016 - learntechlib.org
Technology is changing and affecting the world around us from all angles. Information and
Communication Technologies (ICTs) constitute suitable tools for interventions with children …
Communication Technologies (ICTs) constitute suitable tools for interventions with children …
Storytelling with virtual reality in 360-degrees: a new screen grammar
K Dooley - Studies in Australasian cinema, 2017 - Taylor & Francis
With reference to three recently produced Australian case studies, this article explores
approaches to the conceptualization and writing of short narratives for the emerging medium …
approaches to the conceptualization and writing of short narratives for the emerging medium …
[LLIBRE][B] Curating simulated storyworlds
J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …
instead of automatically inventing stories or deploying authored narrative content, a system …
Towards affective camera control in games
Abstract Information about interactive virtual environments, such as games, is perceived by
users through a virtual camera. While most interactive applications let users control the …
users through a virtual camera. While most interactive applications let users control the …
Virtual learning intervention to reduce bullying victimization in primary school: a controlled trial
Background: Anti‐bullying interventions to date have shown limited success in reducing
victimization and have rarely been evaluated using a controlled trial design. This study …
victimization and have rarely been evaluated using a controlled trial design. This study …
Fearnot!–an emergent narrative approach to virtual dramas for anti-bullying education
Overview of the FearNot! system for demonstration. Extended Abstract FearNot! is a story-
telling application originally created in the EU FP5 project VICTEC and now extended in the …
telling application originally created in the EU FP5 project VICTEC and now extended in the …
Open design challenges for interactive emergent narrative
We introduce a research framework for the design of interactive experiences in the domain
of emergent narrative, an application area of computational narrative in which stories …
of emergent narrative, an application area of computational narrative in which stories …