Anti-bullying programs and Information and Communication Technologies (ICTs): A systematic review

A Nocentini, V Zambuto, E Menesini - Aggression and Violent Behavior, 2015 - Elsevier
Abstract Information and Communication Technologies (ICTs) constitute suitable tools for
interventions with children and adolescents promoting their emotional, psychological and …

Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum

EVC Friedrich, N Suttie, A Sivanathan, T Lim… - Frontiers in …, 2014 - frontiersin.org
Individuals with autism spectrum disorder (ASD) show deficits in social and communicative
skills, including imitation, empathy, and shared attention, as well as restricted interests and …

[BOOK][B] Online gaming in context: The social and cultural significance of online games

G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …

Games for empathy for social impact

C Papoutsi, A Drigas - 2016 - learntechlib.org
Technology is changing and affecting the world around us from all angles. Information and
Communication Technologies (ICTs) constitute suitable tools for interventions with children …

Storytelling with virtual reality in 360-degrees: a new screen grammar

K Dooley - Studies in Australasian cinema, 2017 - Taylor & Francis
With reference to three recently produced Australian case studies, this article explores
approaches to the conceptualization and writing of short narratives for the emerging medium …

[BOOK][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

Towards affective camera control in games

GN Yannakakis, HP Martínez, A Jhala - User Modeling and User-Adapted …, 2010 - Springer
Abstract Information about interactive virtual environments, such as games, is perceived by
users through a virtual camera. While most interactive applications let users control the …

Virtual learning intervention to reduce bullying victimization in primary school: a controlled trial

M Sapouna, D Wolke, N Vannini… - Journal of Child …, 2010 - Wiley Online Library
Background: Anti‐bullying interventions to date have shown limited success in reducing
victimization and have rarely been evaluated using a controlled trial design. This study …

Open design challenges for interactive emergent narrative

JO Ryan, M Mateas, N Wardrip-Fruin - Interactive Storytelling: 8th …, 2015 - Springer
We introduce a research framework for the design of interactive experiences in the domain
of emergent narrative, an application area of computational narrative in which stories …

Authoring issues beyond tools

U Spierling, N Szilas - … Joint International Conference on Interactive Digital …, 2009 - Springer
Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama.
The claim for intuitive authoring tools is high, especially for tools that allow storytellers and …