Authoring tools for virtual reality experiences: a systematic review

H Coelho, P Monteiro, G Gonçalves, M Melo… - Multimedia Tools and …, 2022 - Springer
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most
VR applications for these fields have been built from the ground up without any authoring …

First-person cinematographic videogames: Game model, authoring environment, and potential for creating affection for places

I Blečić, S Cuccu, FA Fanni, V Frau, R Macis… - Journal on Computing …, 2021 - dl.acm.org
We present and explore the fruitfulness of “first-person cinematographic videogames,” a
game model we have devised for the promotion of cultural, environmental, and territorial …

Defining configurable virtual reality templates for end users

V Artizzu, G Cherchi, D Fara, V Frau, R Macis… - Proceedings of the …, 2022 - dl.acm.org
This paper proposes a solution for supporting end users in configuring Virtual Reality
environments by exploiting reusable templates created by experts. We identify the roles …

HierVid: Lowering the barriers to entry of interactive video making with a hierarchical authoring system

W You, Z Cheng, Z Ma, G Yang, Z Zhou… - International Journal of …, 2024 - Taylor & Francis
Interactive videos have been applied to various areas due to their engagement potential and
efficiency improvement of information communication. However, creating interactive videos …

Immersive Authoring of 360 Degree Interactive Applications

FM De Farias, DP De Mattos, G Ghinea… - IEEE …, 2022 - ieeexplore.ieee.org
Although there are proposals in the literature for authoring mulsemedia (mul tiple se nsorial
media) applications with 2D content, there are no suitable solutions when it comes to 360° …

Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices

G Souza, D Silva, M Delgado, R Rodrigues… - Proceedings of the …, 2020 - dl.acm.org
The recent availability of HMD devices (Head-Mounted Display) spurred advances in Virtual
Reality and Augmented Reality. It allowed scenarios of immersion of users in realistic …

Spatio-temporal localization of actors in video/360-video and its applications

P Mendes, S Colcher - … Estendidos do XXVIII Simpósio Brasileiro de …, 2022 - sol.sbc.org.br
The popularity of platforms for storing and transmitting video content has created a
substantial volume of video data. Given a set of actors present in a video, generating …

[PDF][PDF] Usability of An Immersive Authoring Tool: An Experimental Study for the Scenarization of Interactive Panoramic Videos

DXH Mai, G Loup, JY Didier - 16th International Conference on …, 2023 - personales.upv.es
The need for remote education and reduced learning costs has led to rapid development of
virtual immersive learning environments. However, creating these environments using …

Diseño y desarrollo de un guante háptico para accesibilidad en televisión de personas con deficiencias visuales

DF Villamarín Zapata - 2023 - oa.upm.es
La televisión en su constante evolución, presenta novedosas soluciones que están
cambiando la forma de ver y disfrutar de la TV. Por ejemplo, con la TV inmersiva y la TV …

Authoring tools for virtual reality experiences: a systematic review

HR Mendes, PE Monteiro, GS Gonçalves, MC Melo… - 2022 - repositorio.inesctec.pt
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most
VR applications for these fields have been built from the ground up without any authoring …