A meta-analysis and systematic literature review of virtual reality rehabilitation programs
MC Howard - Computers in Human Behavior, 2017 - Elsevier
A recent advancement in the study of physical rehabilitation is the application of virtual
reality rehabilitation (VRR) programs, in which patients perform practice behaviors while …
reality rehabilitation (VRR) programs, in which patients perform practice behaviors while …
Advantages of virtual reality in the rehabilitation of balance and gait: systematic review
Background Virtual reality (VR) has emerged as a therapeutic tool facilitating motor learning
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …
[PDF][PDF] National clinical guideline for stroke
ISW Party - 2012 - askdoris.org
This is the fourth edition of the UK National clinical guideline for stroke. It is an integral part
of the broader goal of the Intercollegiate Stroke Working Party to improve the care of people …
of the broader goal of the Intercollegiate Stroke Working Party to improve the care of people …
The effects of virtual reality training on function in chronic stroke patients: A systematic review and meta‐analysis
HS Lee, YJ Park, SW Park - BioMed research international, 2019 - Wiley Online Library
Objective. The aim of this study was to perform a meta‐analysis to examine whether virtual
reality (VR) training is effective for lower limb function as well as upper limb and overall …
reality (VR) training is effective for lower limb function as well as upper limb and overall …
Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …
Effect of virtual reality training on balance and gait ability in patients with stroke: systematic review and meta-analysis
IJM De Rooij, IGL Van De Port, JWG Meijer - Physical therapy, 2016 - academic.oup.com
Background Virtual reality (VR) training is considered to be a promising novel therapy for
balance and gait recovery in patients with stroke. Purpose The aim of this study was to …
balance and gait recovery in patients with stroke. Purpose The aim of this study was to …
Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a sco** review
Rehabilitation interventions involving virtual reality (VR) technology have been developed
for the promotion of functional independence post stroke. A sco** review was performed …
for the promotion of functional independence post stroke. A sco** review was performed …
USEQ: a short questionnaire for satisfaction evaluation of virtual rehabilitation systems
New emerging technologies have proven their efficacy in aiding people in their
rehabilitation. The tests that are usually used to evaluate usability (in general) or user …
rehabilitation. The tests that are usually used to evaluate usability (in general) or user …
Virtual reality games as an adjunct in improving upper limb function and general health among stroke survivors
Virtual reality (VR) games has the potential to improve patient outcomes in stroke
rehabilitation. However, there is limited information on VR games as an adjunct to standard …
rehabilitation. However, there is limited information on VR games as an adjunct to standard …
Is Nintendo Wii an effective intervention for individuals with stroke? A systematic review and meta-analysis
G Cheok, D Tan, A Low, J Hewitt - Journal of the American Medical …, 2015 - Elsevier
Objective To investigate the effectiveness of Nintendo Wii compared with no intervention or
other exercise interventions in the rehabilitation of adults with stroke. Data Sources Seven …
other exercise interventions in the rehabilitation of adults with stroke. Data Sources Seven …