[HTML][HTML] Effectiveness, acceptability, and feasibility of digital health interventions for LGBTIQ+ young people: systematic review
Background Young people (aged 12-25 years) with diverse sexuality, gender, or bodily
characteristics, such as those who identify as lesbian, gay, bisexual, transgender, intersex …
characteristics, such as those who identify as lesbian, gay, bisexual, transgender, intersex …
Complications related to sexualized drug use: what can we learn from literature?
H Donnadieu-Rigole, H Peyrière… - Frontiers in …, 2020 - frontiersin.org
Chemsex is described as the use of specific psychoactive substances (PS) during sexual
activity to sustain, enhance, disinhibit or facilitate the sexual experience. It preferentially …
activity to sustain, enhance, disinhibit or facilitate the sexual experience. It preferentially …
LGBTQ+ youths' community engagement and resource seeking online versus offline
Abstract LGBTQ+ (lesbian, gay, bisexual, transgender, queer, etc.) youth are at increased
risk for negative outcomes. Yet little is known about their engagement with communities and …
risk for negative outcomes. Yet little is known about their engagement with communities and …
Exploring the mental health experiences of young trans and gender diverse people during the Covid-19 pandemic
Background Both anxiety and depression have been identified as negative health outcomes
associated with the distressing nature of the Covid-19 pandemic, especially among young …
associated with the distressing nature of the Covid-19 pandemic, especially among young …
The role of the avatar in gaming for trans and gender diverse young people
A significant proportion of trans and gender diverse (TGD) young people report membership
of the gaming community and resultant benefits to wellbeing. To date their experiences and …
of the gaming community and resultant benefits to wellbeing. To date their experiences and …
[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …
engagement, and overall sustainability of health behaviors is steadily becoming more …
Digital intervention in improving the outcomes of mental health among LGBTQ+ youth: a systematic review
This study aimed to review the existing published and grey literature describing the concepts
of self-management, self-care, and self-help, and to capture strategies or techniques related …
of self-management, self-care, and self-help, and to capture strategies or techniques related …
[HTML][HTML] Young sexual minority adolescent experiences of self-expression and isolation on social media: cross-sectional survey study
L Charmaraman, R Hodes, AM Richer - JMIR mental health, 2021 - mental.jmir.org
Background Early adolescent years are marked by pervasive self-and peer-regulation
regarding gender and sexuality norms, which can affect the mental well-being of sexual …
regarding gender and sexuality norms, which can affect the mental well-being of sexual …
Setting the game agenda: Reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth
Video gaming is a popular youth pastime that has prompted scholarship into its relationship
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …