[HTML][HTML] Enhancing digital identity: Evaluating avatar creation tools and privacy challenges for the metaverse

JC Alcántara, I Tasic, MD Cano - Information, 2024 - mdpi.com
This study explores the process of creating avatars for Virtual Reality and metaverse
environments using a variety of specialized applications, including VRChat, Ready Player …

[PDF][PDF] European approaches to the regulation of digital technologies

M Müller, MC Kettemann - Introduction to digital humanism, 2024 - library.oapen.org
Following years of a liberal approach to digital technologies, platforms, services, and
markets, the EU has stepped up its action in recent years. The adoption of the General Data …

Copyright Content Moderation in the European Union: State of the Art, Ways Forward and Policy Recommendations

JP Quintais, C Katzenbach, SF Schwemer… - IIC-International Review …, 2024 - Springer
This Opinion describes and summarises the results of the interdisciplinary research carried
out by the authors during the course of a three-year project on intermediaries' practices …

The constitutional right to an effective remedy in the digital age: a perspective from Europe

G De Gregorio, S Demková - … Law 2023: Constitutional Law in the Digital …, 2024 - Springer
The consolidation of the digital age has expanded the demand for justice. The challenges
characterising digital relationships have caused European policy-makers to reflect on the …

(Un) disclosed brand partnerships: How platform policies and interfaces shape commercial content for influencers

T Annabell, L Aade, C Goanta - Internet Policy Review, 2024 - policyreview.info
Social media platforms mediate and regulate how influencers engage in monetisation
practices. In this social-legal paper we examine one form of monetisation, influencer …

How to Regulate Platforms Through a Non-Exploitative User-Generated-Content Levy

W Huang, X Chen - Social Science Computer Review, 2024 - journals.sagepub.com
The democratization of technology to re-create content and make that content publicly
available has spurred a wave of user-generated content (UGC), which has produced …

An evolutionary game analysis of algorithmic indirect copyright infringement from the perspective of collusion between UGC platforms and direct infringers

J Liu, Y Shen, L Zhou - Plos one, 2024 - journals.plos.org
User-generated content (UGC) is develo** rapidly as an emerging platform form,
however, the problem of indirect copyright infringement by algorithms is becoming more and …

Generative AI, copyright and emancipation: The case of digital art

CF Matias - Law, Tech. & Hum., 2024 - HeinOnline
In 2018, the portrait of Edmond de BellamyI became familiar in scholarly conversations
about Aland copyright law. The blurry figure of a vaguely aristocratic-looking man drew …

Transforming toxic debates towards European futures: Technological disruption, societal fragmentation, and enlightenment 2.0

MA Üzelgün, I Giannouli, I Archontaki, K Odstrčilová… - 2024 - ceeol.com
Online toxicity refers to a spectrum of problematic communicative phenomena that unfold in
various ways on social media platforms. Most of the current efforts to contain it focus on …

Sequential innovation and contribution distribution: measurement from game live-streaming industry

J Huang, D **e, Z Xu - Humanities and Social Sciences …, 2024 - nature.com
Profit distribution in sequential innovation is a crucial yet relatively unexplored area of
empirical research. With novel cross-section data from the game live-streaming industry, we …