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[HTML][HTML] Enhancing digital identity: Evaluating avatar creation tools and privacy challenges for the metaverse
This study explores the process of creating avatars for Virtual Reality and metaverse
environments using a variety of specialized applications, including VRChat, Ready Player …
environments using a variety of specialized applications, including VRChat, Ready Player …
[PDF][PDF] European approaches to the regulation of digital technologies
Following years of a liberal approach to digital technologies, platforms, services, and
markets, the EU has stepped up its action in recent years. The adoption of the General Data …
markets, the EU has stepped up its action in recent years. The adoption of the General Data …
Copyright Content Moderation in the European Union: State of the Art, Ways Forward and Policy Recommendations
This Opinion describes and summarises the results of the interdisciplinary research carried
out by the authors during the course of a three-year project on intermediaries' practices …
out by the authors during the course of a three-year project on intermediaries' practices …
The constitutional right to an effective remedy in the digital age: a perspective from Europe
The consolidation of the digital age has expanded the demand for justice. The challenges
characterising digital relationships have caused European policy-makers to reflect on the …
characterising digital relationships have caused European policy-makers to reflect on the …
(Un) disclosed brand partnerships: How platform policies and interfaces shape commercial content for influencers
Social media platforms mediate and regulate how influencers engage in monetisation
practices. In this social-legal paper we examine one form of monetisation, influencer …
practices. In this social-legal paper we examine one form of monetisation, influencer …
How to Regulate Platforms Through a Non-Exploitative User-Generated-Content Levy
W Huang, X Chen - Social Science Computer Review, 2024 - journals.sagepub.com
The democratization of technology to re-create content and make that content publicly
available has spurred a wave of user-generated content (UGC), which has produced …
available has spurred a wave of user-generated content (UGC), which has produced …
An evolutionary game analysis of algorithmic indirect copyright infringement from the perspective of collusion between UGC platforms and direct infringers
J Liu, Y Shen, L Zhou - Plos one, 2024 - journals.plos.org
User-generated content (UGC) is develo** rapidly as an emerging platform form,
however, the problem of indirect copyright infringement by algorithms is becoming more and …
however, the problem of indirect copyright infringement by algorithms is becoming more and …
Generative AI, copyright and emancipation: The case of digital art
CF Matias - Law, Tech. & Hum., 2024 - HeinOnline
In 2018, the portrait of Edmond de BellamyI became familiar in scholarly conversations
about Aland copyright law. The blurry figure of a vaguely aristocratic-looking man drew …
about Aland copyright law. The blurry figure of a vaguely aristocratic-looking man drew …
Transforming toxic debates towards European futures: Technological disruption, societal fragmentation, and enlightenment 2.0
MA Üzelgün, I Giannouli, I Archontaki, K Odstrčilová… - 2024 - ceeol.com
Online toxicity refers to a spectrum of problematic communicative phenomena that unfold in
various ways on social media platforms. Most of the current efforts to contain it focus on …
various ways on social media platforms. Most of the current efforts to contain it focus on …
Sequential innovation and contribution distribution: measurement from game live-streaming industry
Profit distribution in sequential innovation is a crucial yet relatively unexplored area of
empirical research. With novel cross-section data from the game live-streaming industry, we …
empirical research. With novel cross-section data from the game live-streaming industry, we …