A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Fast parallel construction of high-quality bounding volume hierarchies
T Karras, T Aila - Proceedings of the 5th High-Performance Graphics …, 2013 - dl.acm.org
We propose a new massively parallel algorithm for constructing high-quality bounding
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …
volume hierarchies (BVHs) for ray tracing. The algorithm is based on modifying an existing …
Lonestar: A suite of parallel irregular programs
Until recently, parallel programming has largely focused on the exploitation of data-
parallelism in dense matrix programs. However, many important application domains …
parallelism in dense matrix programs. However, many important application domains …
Redundant feature pruning for accelerated inference in deep neural networks
This paper presents an efficient technique to reduce the inference cost of deep and/or wide
convolutional neural network models by pruning redundant features (or filters). Previous …
convolutional neural network models by pruning redundant features (or filters). Previous …
Regularizing deep neural networks by enhancing diversity in feature extraction
This paper proposes a new and efficient technique to regularize the neural network in the
context of deep learning using correlations among features. Previous studies have shown …
context of deep learning using correlations among features. Previous studies have shown …
How much parallelism is there in irregular applications?
Irregular programs are programs organized around pointer-based data structures such as
trees and graphs. Recent investigations by the Galois project have shown that many …
trees and graphs. Recent investigations by the Galois project have shown that many …
[PDF][PDF] Continuous projection for fast L1 reconstruction.
With better and faster acquisition devices comes a demand for fast robust reconstruction
algorithms, but no L1-based technique has been fast enough for online use so far. In this …
algorithms, but no L1-based technique has been fast enough for online use so far. In this …
Temporal light field reconstruction for rendering distribution effects
Traditionally, effects that require evaluating multidimensional integrals for each pixel, such
as motion blur, depth of field, and soft shadows, suffer from noise due to the variance of the …
as motion blur, depth of field, and soft shadows, suffer from noise due to the variance of the …
Efficient BVH construction via approximate agglomerative clustering
We introduce Approximate Agglomerative Clustering (AAC), an efficient, easily
parallelizable algorithm for generating high-quality bounding volume hierarchies using …
parallelizable algorithm for generating high-quality bounding volume hierarchies using …
Building efficient convnets using redundant feature pruning
This paper presents an efficient technique to prune deep and/or wide convolutional neural
network models by eliminating redundant features (or filters). Previous studies have shown …
network models by eliminating redundant features (or filters). Previous studies have shown …