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Search-based procedural content generation: A taxonomy and survey
The focus of this survey is on research in applying evolutionary and other metaheuristic
search algorithms to automatically generating content for games, both digital and nondigital …
search algorithms to automatically generating content for games, both digital and nondigital …
[BOG][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
A short introduction to procedural content generation algorithms for videogames
NA Barriga - International Journal on Artificial Intelligence Tools, 2019 - World Scientific
One of the main costs of develo** a videogame is content creation. Procedural Content
Generation (PCG) can help alleviate that cost by algorithmically generating some of the …
Generation (PCG) can help alleviate that cost by algorithmically generating some of the …
Experience-driven procedural content generation
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …
modern human-computer interaction (HCI) design. Personalization of user experience via …
Player modeling
Player modeling is the study of computational models of players in games. This includes the
detection, modeling, prediction and expression of human player characteristics which are …
detection, modeling, prediction and expression of human player characteristics which are …
Game AI revisited
GN Yannakakis - Proceedings of the 9th conference on Computing …, 2012 - dl.acm.org
More than a decade after the early research efforts on the use of artificial intelligence (AI) in
computer games and the establishment of a new AI domain the term``game AI''needs to be …
computer games and the establishment of a new AI domain the term``game AI''needs to be …
Procedural content generation: Goals, challenges and actionable steps
J Togelius, AJ Champandard, PL Lanzi, M Mateas… - 2013 - drops.dagstuhl.de
This chapter discusses the challenges and opportunities of procedural content generation
(PCG) in games. It starts with defining three grand goals of PCG, namely multi-level …
(PCG) in games. It starts with defining three grand goals of PCG, namely multi-level …
34 Emotion in Games
Emotion has been investigated from various perspectives and across several domains
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar
This paper presents an evaluation of the suitability of reinforcement learning (RL) algorithms
to perform the task of micro-managing combat units in the commercial real-time strategy …
to perform the task of micro-managing combat units in the commercial real-time strategy …
Towards a generic method of evaluating game levels
This paper addresses the problem of evaluating the quality of game levels across different
games and even genres, which is of key importance for making procedural content …
games and even genres, which is of key importance for making procedural content …