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Older adults' physical activity and exergames: a systematic review
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
Game difficulty adaptation and experience personalization: A literature review
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …
game difficulty adaptation and experience personalization within the years 2005–2021 from …
Personalized and adaptive serious games
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …
and user identification in serious games. This applies to heterogeneous user groups in …
An application of adaptive games-based learning based on learning style to teach SQL
The fact that each student has a different way of learning and processing information has
long been recognised by educationalists. In the classroom, the benefits derived from …
long been recognised by educationalists. In the classroom, the benefits derived from …
Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to
It has been extensively argued that individualizing a serious game to the characteristics of its
players is a major contributing factor to its effectiveness. To realize this individualization, the …
players is a major contributing factor to its effectiveness. To realize this individualization, the …
Supporting co** with parkinson's disease through self tracking
Self-tracking can help people understand their medical condition and the factors that
influence their symptoms. However, it is unclear how tracking technologies should be …
influence their symptoms. However, it is unclear how tracking technologies should be …
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …
exergames. In this research, we explore the role of uncertainty in exergames and introduce …
Dynamic difficulty adjustment in virtual reality exergames through experience-driven procedural content generation
Virtual Reality (VR) games that feature physical activities have been shown to increase
players' motivation to do physical exercise. However, for such exercises to have a positive …
players' motivation to do physical exercise. However, for such exercises to have a positive …
Evaluating difficulty adjustments in a VR exergame for younger and older adults: Transferabilities and differences
Virtual reality (VR) exergames have the potential to train cognitive and physical abilities.
However, most of these spatial games are developed for younger users and do not consider …
However, most of these spatial games are developed for younger users and do not consider …
From exergames to immersive virtual reality systems: Serious games for supporting older adults
Interactive gaming systems have the potential to create enjoyable experiences by
challenging older adults and transporting them into computer-generated virtual …
challenging older adults and transporting them into computer-generated virtual …