Older adults' physical activity and exergames: a systematic review

DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …

Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

Personalized and adaptive serious games

A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …

An application of adaptive games-based learning based on learning style to teach SQL

M Soflano, TM Connolly, T Hainey - Computers & Education, 2015 - Elsevier
The fact that each student has a different way of learning and processing information has
long been recognised by educationalists. In the classroom, the benefits derived from …

Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to

P Sajjadi, A Ewais, O De Troyer - Entertainment Computing, 2022 - Elsevier
It has been extensively argued that individualizing a serious game to the characteristics of its
players is a major contributing factor to its effectiveness. To realize this individualization, the …

Supporting co** with parkinson's disease through self tracking

SR Mishra, P Klasnja, J MacDuffie Woodburn… - Proceedings of the …, 2019 - dl.acm.org
Self-tracking can help people understand their medical condition and the factors that
influence their symptoms. However, it is unclear how tracking technologies should be …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …

Dynamic difficulty adjustment in virtual reality exergames through experience-driven procedural content generation

T Huber, S Mertes, S Rangelova… - … Symposium Series on …, 2021 - ieeexplore.ieee.org
Virtual Reality (VR) games that feature physical activities have been shown to increase
players' motivation to do physical exercise. However, for such exercises to have a positive …

Evaluating difficulty adjustments in a VR exergame for younger and older adults: Transferabilities and differences

L Kruse, S Karaosmanoglu, S Rings… - Proceedings of the 2022 …, 2022 - dl.acm.org
Virtual reality (VR) exergames have the potential to train cognitive and physical abilities.
However, most of these spatial games are developed for younger users and do not consider …

From exergames to immersive virtual reality systems: Serious games for supporting older adults

JE Muñoz, MF Montoya, J Boger - Smart home technologies and services …, 2022 - Elsevier
Interactive gaming systems have the potential to create enjoyable experiences by
challenging older adults and transporting them into computer-generated virtual …