A design vocabulary for data physicalization
Although physical artifacts that represent data have been used for centuries, the research
field—known as data physicalization—has only recently gained traction. Compared to data …
field—known as data physicalization—has only recently gained traction. Compared to data …
WeaveSlicer: Expanding the Range of Printable Geometries in Clay
Clay 3D printing is a relatively new technology and only a narrow range of geometries is 3D
printable if one is employing commercially available slicing software. We experienced these …
printable if one is employing commercially available slicing software. We experienced these …
Craftspeople as technical collaborators: Lessons learned through an experimental weaving residency
While craft has had increasing influence on HCI research, HCI researchers tend to engage
craft in limited capacities, often focusing on the juxtapositions of" traditional" craft and" …
craft in limited capacities, often focusing on the juxtapositions of" traditional" craft and" …
Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature Review
The key to preserving traditional crafts lies in living transmission, which is inseparable from
sustaining artistic production, audience consumption, and progressive innovation with the …
sustaining artistic production, audience consumption, and progressive innovation with the …
Digital joinery for hybrid carpentry
The craft of carpentry relies on joinery: the connections between pieces of wood to create
multipart structures. In traditional woodworking, joints are limited to the manual chisel skills …
multipart structures. In traditional woodworking, joints are limited to the manual chisel skills …
Knitting access: Exploring stateful textiles with people with disabilities
Wearables are often a primary means of collecting data on the body and in-situ. The data
collected upon wearables can shape or record interactions in real time, prompting practices …
collected upon wearables can shape or record interactions in real time, prompting practices …
Craftec: Engaging older adults in making through a craft-based toolkit system
We present Craftec, an extendable toolkit system focused on engaging older adults in maker
technology by supporting their use of common crafting skills. Craftec is comprised of LilyPad …
technology by supporting their use of common crafting skills. Craftec is comprised of LilyPad …
Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS
While cross-disciplinary collaboration continues to be a cornerstone of inventive work in
interactive design, the infrastructures of academia, as well as barriers to participation …
interactive design, the infrastructures of academia, as well as barriers to participation …
Hand Spinning E-textile Yarns: Understanding the Craft Practices of Hand Spinners and Workshop Explorations with E-textile Fibers and Materials
The 'material turn'in Human Computer Interaction (HCI) is increasingly drawing attention to
the computational affordances of materials and how we can craft with them. In this paper, we …
the computational affordances of materials and how we can craft with them. In this paper, we …
Exploring aesthetic enhancement of wearable technologies for deaf women
The Quietude project uses making, participation and co-design to collectively imagine a
more sustainable, aesthetically enriched future for deaf women, by develo** wearables …
more sustainable, aesthetically enriched future for deaf women, by develo** wearables …