Inhibiting factors of metaverse adoption in Indonesian education: A literature review

N Rewara, NA Faridah, TT Wijay - Hipkin Journal of Educational …, 2024 - ejournal-hipkin.or.id
Science is always evolving, and education and technology are no exception. As science
develops, education and technology become an integrated whole. In the era of …

[HTML][HTML] A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation …

E Mitsea, A Drigas, C Skianis - Electronics, 2025 - mdpi.com
Background: Serious games (SGs) are primarily aimed at promoting learning, skills training,
and rehabilitation. Artificial intelligence, immersive technologies, the metaverse, and …

[HTML][HTML] The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning

LN Yeganeh, NS Fenty, Y Chen, A Simpson, M Hatami - Future Internet, 2025 - mdpi.com
Modern education faces persistent challenges, including disengagement, inequitable
access to learning resources, and the lack of personalized instruction, particularly in virtual …

Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis

HX Li, Y Pan - Education and Information Technologies, 2025 - Springer
This study based on the Hedonic Motivation System Adoption Model (HMSAM), the
Expectation Confirmation Model (ECM), and Task Technology Fit (TTF), explores the factors …

Motivation, Engagement, and Performance in Two Distinct Modes of Brain Games: A Mixed Methods Study in Children

F Ahmad, Z Ahmed, I Obaid, M Shaheen… - … Journal of Human …, 2024 - Taylor & Francis
Brain games (BGs) have long been recognized as one of the most cost-effective tools for
cognitive stimulation. However, the underlying mechanisms that could enhance their …

Promoting the Application of Metaverse Technology in Practical Teaching for University: An Identification and Evaluation of Barriers

J Wang - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
This study aims to explore the barrier hindering the application of the metaverse in practical
teaching in universities. Based on socio-cultural theory, utilizing the Decision Making Trial …

The Metaverse in Green Building Concept Learning, Creative Design Performance, and Learning Engagement.

YS Chang, YY Wang, HJ Tsai - Sustainability (2071-1050), 2024 - search.ebscohost.com
Due to the rapid advancement of technology, environmental sustainability education has
gained significant attention. This study aimed to explore the effect of the metaverse on green …

A Review of the Metaverse in Nursing Education: A SCORE Model Evaluation

NH Ibrahim, H Norman, MKM Nasir - International Journal of …, 2025 - ijlter.myres.net
This review identifies the metaverse's key strengths which collectively enhance students'
clinical preparedness and critical thinking skills. This paper also reviews opportunities for …

Interactive Educational Game for Chemistry in Virtual Reality with User Gesture Interactions via Smartwatches

L Amaral, J Santos, F Soares, J Felix… - Proceedings of the 26th …, 2024 - dl.acm.org
This article explores a ludic approach to disseminating knowledge through a prototype of an
interactive mobile virtual reality (mVR) game centered on chemistry education. Targeted at …

Investigation and Implementation of Theoretical Teaching Reforms in the Water Environmental Chemistry Course

H Li, H Zeng, JC Sin, SM Lam - Malaysian Journal of Social …, 2024 - msocialsciences.com
Abstract" Water Environmental Chemistry” is a crucial component of Environmental
Chemistry and serves as an elective course in the field of Water Supply and Drainage …