What do we mean by “accessibility research”? A literature survey of accessibility papers in CHI and ASSETS from 1994 to 2019
Accessibility research has grown substantially in the past few decades, yet there has been
no literature review of the field. To understand current and historical trends, we created and …
no literature review of the field. To understand current and historical trends, we created and …
ADHD and technology research–investigated by neurodivergent readers
Technology research for neurodivergent conditions is largely shaped by research aims
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …
Embracing four tensions in human-computer interaction research with marginalized people
Human-computer interaction has a long history of working with marginalized people. We
sought to understand how HCI researchers navigate work that engages with marginalized …
sought to understand how HCI researchers navigate work that engages with marginalized …
Towards accessible remote work: Understanding work-from-home practices of neurodivergent professionals
Working from home has become a mainstream work practice in many organizations during
the COVID-19 pandemic. While remote work has received much scholarly and public …
the COVID-19 pandemic. While remote work has received much scholarly and public …
Living disability theory: Reflections on access, research, and design
Accessibility research and disability studies are intertwined fields focused on, respectively,
building a world more inclusive of people with disability and understanding and elevating …
building a world more inclusive of people with disability and understanding and elevating …
“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …
work, entertainment, communication, and education. However, there has been little research …
The purpose of play: How HCI games research fails neurodivergent populations
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
How accessible is my visualization? Evaluating visualization accessibility with Chartability
Novices and experts have struggled to evaluate the accessibility of data visualizations
because there are no common shared guidelines across environments, platforms, and …
because there are no common shared guidelines across environments, platforms, and …
Dignity, autonomy, and style of company: dimensions older adults consider for robot companions
Research into companion robots for older adults, including those who are socially isolated
and lonely, continues to grow. Although some insight into older adults' preferences for …
and lonely, continues to grow. Although some insight into older adults' preferences for …
Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings
Workplaces around the globe are beginning to rapidly adopt hybrid meetings to conduct,
plan, and organize their work. While previous literature explores the benefits and drawbacks …
plan, and organize their work. While previous literature explores the benefits and drawbacks …