The geometry of the vergence-accommodation conflict in mixed reality systems

XM Wang, D Southwick, I Robinson, M Nitsche… - Virtual Reality, 2024 - Springer
Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present
promising opportunities to advance education and professional training due to their …

Re-investigating the effect of the vergence-accommodation conflict on 3d pointing

AU Batmaz, R Turkmen, M Sarac… - Proceedings of the 29th …, 2023 - dl.acm.org
The vergence-accommodation conflict (VAC) limits user performance in current Virtual
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …

Looking in depth: Targeting by eye and controller input for multi-depth target placement

AS Fernandes, TS Murdison… - International Journal of …, 2024 - Taylor & Francis
We explored how interaction performance is affected by multi-depth VR targeting and button
selection using two targeting methods: eye tracking with no UX modifications and feedback …

An Extended Fitts' Law Model for Hand Interaction Evaluation in Virtual Reality: Accounting for Spatial Variables in 3D Space and the Arm Fatigue Influence

X Lou, X Song, X Hu, M Ma, L Fu… - International Journal of …, 2024 - Taylor & Francis
Fitts' law is a standard tool for assessing user performance and interaction device
effectiveness in human-computer interaction (HCI). However, it disregards spatial variables …

Effect of grip style on peripersonal target pointing in vr head mounted displays

AU Batmaz, R Turkmen, M Sarac… - … on Mixed and …, 2023 - ieeexplore.ieee.org
When working in Virtual Reality (VR), the user's performance is affected by how the user
holds the input device (eg, controller), typically using either a precision or a power grip …

Guiding Handrays in Virtual Reality: Comparison of Gaze-and Object-Based Assistive Raycast Redirection

J Gabel, S Schmidt, K Pfeuffer, F Steinicke - Proceedings of the 2024 …, 2024 - dl.acm.org
Handray selection is widely used for hand-tracking-based interactions in head-mounted
displays, as it is a simple and straightforward interaction technique. However, selection …

[PDF][PDF] A Systematic Review of Fitts' Law in 3D Extended Reality

M Amini, W Stuerzlinger, RJ Teather, AU Batmaz - 2025 - vvise.iat.sfu.ca
Fitts' law is widely used as an evaluation tool for pointing or selection tasks, evolving into
diverse applications, including 3D extended reality (XR) environments like virtual …