Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
The geometry of the vergence-accommodation conflict in mixed reality systems
Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present
promising opportunities to advance education and professional training due to their …
promising opportunities to advance education and professional training due to their …
Re-investigating the effect of the vergence-accommodation conflict on 3d pointing
The vergence-accommodation conflict (VAC) limits user performance in current Virtual
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …
Looking in depth: Targeting by eye and controller input for multi-depth target placement
We explored how interaction performance is affected by multi-depth VR targeting and button
selection using two targeting methods: eye tracking with no UX modifications and feedback …
selection using two targeting methods: eye tracking with no UX modifications and feedback …
An Extended Fitts' Law Model for Hand Interaction Evaluation in Virtual Reality: Accounting for Spatial Variables in 3D Space and the Arm Fatigue Influence
X Lou, X Song, X Hu, M Ma, L Fu… - International Journal of …, 2024 - Taylor & Francis
Fitts' law is a standard tool for assessing user performance and interaction device
effectiveness in human-computer interaction (HCI). However, it disregards spatial variables …
effectiveness in human-computer interaction (HCI). However, it disregards spatial variables …
Effect of grip style on peripersonal target pointing in vr head mounted displays
When working in Virtual Reality (VR), the user's performance is affected by how the user
holds the input device (eg, controller), typically using either a precision or a power grip …
holds the input device (eg, controller), typically using either a precision or a power grip …
Guiding Handrays in Virtual Reality: Comparison of Gaze-and Object-Based Assistive Raycast Redirection
Handray selection is widely used for hand-tracking-based interactions in head-mounted
displays, as it is a simple and straightforward interaction technique. However, selection …
displays, as it is a simple and straightforward interaction technique. However, selection …
[PDF][PDF] A Systematic Review of Fitts' Law in 3D Extended Reality
Fitts' law is widely used as an evaluation tool for pointing or selection tasks, evolving into
diverse applications, including 3D extended reality (XR) environments like virtual …
diverse applications, including 3D extended reality (XR) environments like virtual …