Evaluating mixed and augmented reality: A systematic literature review (2009-2019)
We present a systematic review of 45S papers that report on evaluations in mixed and
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …
The effect of audio on the experience in virtual reality: a sco** review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
Hearing Anything Anywhere
Recent years have seen immense progress in 3D computer vision and computer graphics
with emerging tools that can virtualize real-world 3D environments for numerous Mixed …
with emerging tools that can virtualize real-world 3D environments for numerous Mixed …
3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design
This study analyses one of the most popular game engines and an audio middleware to
reproduce sound according to sound propagation physics. The analysis focuses on the …
reproduce sound according to sound propagation physics. The analysis focuses on the …
A holistic quality taxonomy for virtual reality experiences
The rapid advancement of virtual reality (VR) technology has brought many immersive
experiences, each designed to transport users into captivating virtual worlds. While these …
experiences, each designed to transport users into captivating virtual worlds. While these …
Cross-modal correspondence enhances elevation localization in visual-to-auditory sensory substitution
Introduction Visual-to-auditory sensory substitution devices are assistive devices for the
blind that convert visual images into auditory images (or soundscapes) by map** visual …
blind that convert visual images into auditory images (or soundscapes) by map** visual …
A minimal personalization of dynamic binaural synthesis with mixed structural modeling and scattering delay networks
M Geronazzo, JY Tissieres… - ICASSP 2020-2020 IEEE …, 2020 - ieeexplore.ieee.org
This paper provides a small set of essential parameters for a personalized and effective real-
time auralization with headphones. An image-guided procedure with two 2D images of the …
time auralization with headphones. An image-guided procedure with two 2D images of the …
" When the Elephant Trumps" A Comparative Study on Spatial Audio for Orientation in 360º Videos
Orientation is an emerging issue in cinematic Virtual Reality (VR), as viewers may fail in
locating points of interest. Recent strategies to tackle this research problem have …
locating points of interest. Recent strategies to tackle this research problem have …
Hearing is believing: synthesizing spatial audio from everyday objects to users
The ubiquity of wearable audio devices and the importance of the auditory sense imply great
potential for audio augmented reality. In this work, we propose a concept and a prototype of …
potential for audio augmented reality. In this work, we propose a concept and a prototype of …
Creating an audio story with interactive binaural rendering in virtual reality
M Geronazzo, A Rosenkvist, DS Eriksen… - Wireless …, 2019 - Wiley Online Library
The process of listening to an audiobook is usually a rather passive act that does not require
an active interaction. If spatial interaction is incorporated into a storytelling scenario, can …
an active interaction. If spatial interaction is incorporated into a storytelling scenario, can …