The state of the art of spatial interfaces for 3D visualization

L Besançon, A Ynnerman, DF Keefe… - Computer Graphics …, 2021 - Wiley Online Library
We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques
are crucial to data visualization processes and the visualization research community has …

[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction

Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …

A fitts' law study of gaze-hand alignment for selection in 3d user interfaces

U Wagner, MN Lystbæk, P Manakhov… - Proceedings of the …, 2023 - dl.acm.org
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …

Accessible by design: An opportunity for virtual reality

M Mott, E Cutrell, MG Franco, C Holz… - … on Mixed and …, 2019 - ieeexplore.ieee.org
Too often, the accessibility of technology to people with disabilities is an afterthought (if it is
considered at all); post-hoc or third-party patches to accessibility, while better than no …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …

Exploring spatial ui transition mechanisms with head-worn augmented reality

F Lu, Y Xu - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Imagine in the future people comfortably wear augmented reality (AR) displays all day, how
do we design interfaces that adapt to the contextual changes as people move around? In …

Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality

L Sidenmark, C Clarke, X Zhang, J Phu… - Proceedings of the 2020 …, 2020 - dl.acm.org
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

Investigating bubble mechanism for ray-casting to improve 3d target acquisition in virtual reality

Y Lu, C Yu, Y Shi - 2020 IEEE Conference on virtual reality and …, 2020 - ieeexplore.ieee.org
Ray-casting, ie, a ray cast from a hand-held controller to select targets, is widely used in 3D
environments. Inspired by the bubble cursor [12] which dynamically resizes its selection …

Comparison of a vr stylus with a controller, hand tracking, and a mouse for object manipulation and medical marking tasks in virtual reality

HR Rantamaa, J Kangas, SK Kumar, H Mehtonen… - Applied Sciences, 2023 - mdpi.com
In medical surgery planning, virtual reality (VR) provides a working environment, where 3D
images of the operation area can be utilized. VR allows 3D imaging data to be viewed in a …