Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review

I Malegiannaki, Τ Daradoumis - Computers & education, 2017 - Elsevier
Integrating game-based approaches with learning constitutes a prevailing trend in education
and training, applied in several domains, one of which is cultural heritage. The present …

Transmedia storytelling and the creation of a converging space of educational practices

P Rodrigues, J Bidarra - International Journal of Emerging …, 2014 - repositorioaberto.uab.pt
As the media landscape evolves, educators are tap** into learning opportunities that meet
the needs of 21st century learners. This paper provides an entry point to a relevant social …

O-Mopsi: Mobile orienteering game for sightseeing, exercising, and education

P Fränti, R Mariescu-Istodor, L Sengupta - ACM Transactions on …, 2017 - dl.acm.org
Location-based games have been around already since 2000 but only recently when
PokemonGo came to markets it became clear that they can reach wide popularity. In this …

Students as game designers vs.'just'players: Comparison of two different approaches to location-based games implementation into school curricula

M Slussareff, P Boháčková - Digital Education Review, 2016 - revistes.ub.edu
This paper compares two kinds of educational treatment within location-based game
approach; learning by playing a location-based game and learning by designing a location …

Tsunami evacuation drill system using smart glasses

J Kawai, H Mitsuhara, M Shishibori - Procedia Computer Science, 2015 - Elsevier
Evacuation drills are commonly conducted as traditional disaster education to reduce
damages from natural disasters. However participants are not always interested in or …

Action research on the application of technology assisted urban gaming in language education in a Polish upper-secondary school

J Pitura, E Terlecka-Pacut - Computer assisted language learning, 2018 - Taylor & Francis
Being able to communicate in foreign languages, along with the remaining key
competences for lifelong learning, are of special significance for upper-secondary school …

Learning history through location-based games: The fortification gates of the Venetian Walls of the City of Heraklion

K Vassilakis, O Charalampakos… - … , Game Creation, Design …, 2018 - Springer
Games in education have always been a tool for increasing motivation and interest of
learners. We present Location-Based Games (LBG) as a tool to involve and motivate …

Digital heritage gamification: an augmented-virtual walkthrough to learn and explore tangible cultural heritage

KL Tan, CK Lim - Journal of Telecommunication, Electronic and …, 2017 - jtec.utem.edu.my
In the last decade, cultural heritage including historical sites are reconstructed into digital
heritage. Based on UNESCO, digital heritage defines as “cultural, educational, scientific and …

[PDF][PDF] Tendencias del uso de las tecnologías móviles en espacios urbanos: m-learning y patrimonio cultural

I Grevtsova, G Dhigecs - Revista Ph, 2016 - scholar.archive.org
El presente artículo presenta el estudio de las tendencias del uso de las tecnologías
móviles en ciudades con fines educativos y divulgativos sobre el patrimonio urbano. El …

Digital heritage gamification: An augmented-virtual walkthrough to learn and explore historical places

KL Tan, CK Lim - AIP conference proceedings, 2017 - pubs.aip.org
In the last decade, cultural heritage including historical sites are reconstructed into digital
heritage. Based on UNESCO, digital heritage defines as “cultural, educational, scientific and …