A preliminary review of enterprise serverless cloud computing (function-as-a-service) platforms

T Lynn, P Rosati, A Lejeune… - 2017 IEEE International …, 2017‏ - ieeexplore.ieee.org
In line with cloud computing emergence as the dominant enterprise computing paradigm,
our conceptualization of the cloud computing reference architecture and service construction …

[ספר][B] Heritage and social media: Understanding heritage in a participatory culture

E Giaccardi - 2012‏ - api.taylorfrancis.com
Heritage and Social Media explores how social media reframes our understanding and
experience of heritage. Through the idea of 'participatory culture'the book begins to examine …

[ספר][B] Crowd simulation

D Thalmann, SR Musse - 2012‏ - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

Agent‐based models and the spatial sciences

PM Torrens - Geography Compass, 2010‏ - Wiley Online Library
Agent‐based models (ABMs) are used in the spatial sciences as building‐blocks for
computer simulation. ABMs have a range of advantageous attributes, not least of which is …

Crowd of virtual humans: a new approach for real time navigation in complex and structured environments

F Lamarche, S Donikian - Computer graphics forum, 2004‏ - Wiley Online Library
The navigation activity is an every day practice for any human being capable of locomotion.
Our objective in this work is to reproduce this crucial human activity inside virtual …

Scalable behaviors for crowd simulation

M Sung, M Gleicher, S Chenney - Computer Graphics Forum, 2004‏ - Wiley Online Library
Crowd simulation for virtual environments offers many challenges centered on the trade‐offs
between rich behavior, control and computational cost. In this paper we present a new …

Clone attack! perception of crowd variety

R McDonnell, M Larkin, S Dobbyn, S Collins… - ACM SIGGRAPH 2008 …, 2008‏ - dl.acm.org
When simulating large crowds, it is inevitable that the models and motions of many virtual
characters will be cloned. However, the perceptual impact of this trade-off has never been …

Design and evaluation of a real-world virtual environment for architecture and urban planning

G Drettakis, M Roussou, A Reche… - … : teleoperators and virtual …, 2007‏ - direct.mit.edu
In this paper we present a user-centered design approach to the development of a Virtual
Environment (VE), by utilizing an iterative, user-informed process throughout the entire …

Geopostors: a real-time geometry/impostor crowd rendering system

S Dobbyn, J Hamill, K O'Conor… - Proceedings of the 2005 …, 2005‏ - dl.acm.org
The simulation of large crowds of humans is important in many fields of computer graphics,
including real-time applications such as games, as they can breathe life into otherwise static …

Collective memory as affirmation: People-centered cultural heritage in a digital age

N Silberman, M Purser - Heritage and Social Media, 2012‏ - api.taylorfrancis.com
Over the last 15 years, the character of the public administration of cultural heritage–long
based on rigid standards of authenticity and monumentality–has undergone a far-reaching …