Robot applications for autism: a comprehensive review

MA Saleh, FA Hanapiah, H Hashim - Disability and Rehabilitation …, 2021 - Taylor & Francis
Purpose Technological advances in robotics have brought about exciting developments in
different areas such as education, training, and therapy. Recent research has suggested that …

A wearable device for fast and subtle spontaneous smile recognition

M Perusquia-Hernandez, M Hirokawa… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
Facial expressions are usually linked to emotional states of a person, and are among the
most salient cues for automatic emotion recognition. They are an indispensable social …

An exploratory literature review of robots and their interaction as assistive technology for persons with disabilities: Focus on promoting activity and participation

K Seino - International Conference on Human and Artificial …, 2023 - Springer
Abstract According to the United Nations, approximately 15% of the world's population has
some form of disability. Although the development of service robots to support those people …

Spontaneous and posed smile recognition based on spatial and temporal patterns of facial EMG

M Perusquía-Hernández, M Hirokawa… - 2017 Seventh …, 2017 - ieeexplore.ieee.org
Facial expressions are one of the most salient cues of affect. However, they are also a
communication tool that can be expressed voluntarily. Spontaneous and posed facial …

Affective communication aid using wearable devices based on biosignals

Y Takano, K Suzuki - Proceedings of the 2014 conference on Interaction …, 2014 - dl.acm.org
We propose a novel wearable interface for sharing facial expressions between children with
autism spectrum disorders (ASD) and their parents, therapists, and caregivers. The …

Measuring k-degree facial interaction between robot and children with autism spectrum disorders

Y Pan, M Hirokawa, K Suzuki - 2015 24th IEEE International …, 2015 - ieeexplore.ieee.org
This paper presents the design, implementation, and application of a vision-based automatic
system that measures facial interaction based on human's cognitive feature. We investigated …

Gaming humanoid: A humanoid video game player with emotional/encouraging movement and skill level control

J Hirose, M Hirokawa, K Suzuki - 2015 24th IEEE International …, 2015 - ieeexplore.ieee.org
This study proposes “Gaming Humanoid”, a robot that is able to play video games with
human as a partner in the same gaming conditions found typically in a gaming environment …

[PDF][PDF] Extension of Clinical/Psychological Approach Using Post-Narratology: Possibility of application on Artificial Intelligence and Robot

K Seino - 2021 - alife-robotics.co.jp
A purpose of this research is to examine the psychological approach from a narrative
viewpoint and discuss expanding collaboration with AI and Robot. Methods are a literature …

A literature review of psychological narratology in the clinical domain: Artificial intelligence and robots to assist individuals with disabilities

K Seino, S Ishizaki - Journal of Advances in Artificial Life Robotics, 2021 - jstage.jst.go.jp
This study aimed to examine the psychological approach from a narrative viewpoint and
discuss the expanding collaboration with artificial intelligence and robots. The methodology …

[PDF][PDF] Dynamics of positive affective responses identified through behavioral and electrophysiological measures

PH Monica - (No Title), 2018 - tsukuba.repo.nii.ac.jp
Facial expressions are among the most salient cues for automatic emotion identification.
However, they do not always represent felt affect. As they are an indispensable social …