A comprehensive review of augmented reality-based instruction in manual assembly, training and repair

Z Wang, X Bai, S Zhang, M Billinghurst, W He… - Robotics and Computer …, 2022‏ - Elsevier
In recent years, the multi-dimensional, multi-faceted, and multi-level applications of
augmented reality/mixed reality have attracted more and more attention from researchers in …

The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022‏ - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

A fitts' law study of gaze-hand alignment for selection in 3d user interfaces

U Wagner, MN Lystbæk, P Manakhov… - Proceedings of the …, 2023‏ - dl.acm.org
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …

Recent advances in wearable sensors and integrated functional devices for virtual and augmented reality applications

H Kim, YT Kwon, HR Lim, JH Kim… - Advanced Functional …, 2021‏ - Wiley Online Library
The advancement in virtual reality/augmented reality (VR/AR) has been achieved by
breakthroughs in the realistic perception of virtual elements. Although VR/AR technology is …

Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR

AS Fernandes, TS Murdison… - IEEE Transactions on …, 2023‏ - ieeexplore.ieee.org
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …

ARETT: Augmented reality eye tracking toolkit for head mounted displays

S Kapp, M Barz, S Mukhametov, D Sonntag, J Kuhn - Sensors, 2021‏ - mdpi.com
Currently an increasing number of head mounted displays (HMD) for virtual and augmented
reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020‏ - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions

Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu… - Proceedings of the 2023 …, 2023‏ - dl.acm.org
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …

ARtention: A design space for gaze-adaptive user interfaces in augmented reality

K Pfeuffer, Y Abdrabou, A Esteves, R Rivu… - Computers & …, 2021‏ - Elsevier
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …

Gaze-hand alignment: Combining eye gaze and mid-air pointing for interacting with menus in augmented reality

MN Lystbæk, P Rosenberg, K Pfeuffer… - Proceedings of the …, 2022‏ - dl.acm.org
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a
distance without need for a separate input device. We propose Gaze-Hand Alignment as a …