A comprehensive review of augmented reality-based instruction in manual assembly, training and repair
In recent years, the multi-dimensional, multi-faceted, and multi-level applications of
augmented reality/mixed reality have attracted more and more attention from researchers in …
augmented reality/mixed reality have attracted more and more attention from researchers in …
The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
A fitts' law study of gaze-hand alignment for selection in 3d user interfaces
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
Recent advances in wearable sensors and integrated functional devices for virtual and augmented reality applications
The advancement in virtual reality/augmented reality (VR/AR) has been achieved by
breakthroughs in the realistic perception of virtual elements. Although VR/AR technology is …
breakthroughs in the realistic perception of virtual elements. Although VR/AR technology is …
Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
ARETT: Augmented reality eye tracking toolkit for head mounted displays
Currently an increasing number of head mounted displays (HMD) for virtual and augmented
reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye …
reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye …
Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …
other smart devices, we present BISHARE, a design space of cross-device interactions …
Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …
Predicting the intended target of selection in such systems can provide users with a smooth …
ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …
for its natural and implicit nature, open a wide range of new interaction capabilities for …
Gaze-hand alignment: Combining eye gaze and mid-air pointing for interacting with menus in augmented reality
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a
distance without need for a separate input device. We propose Gaze-Hand Alignment as a …
distance without need for a separate input device. We propose Gaze-Hand Alignment as a …