Foundations of game-based learning
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …
perspectives have to be taken into account. We first define game-based learning and …
The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation.
The present research examined how mode of play in an educational mathematics video
game impacts learning, performance, and motivation. The game was designed for the …
game impacts learning, performance, and motivation. The game was designed for the …
Transformational play as a curricular scaffold: Using videogames to support science education
Drawing on game-design principles and an underlying situated theoretical perspective, we
developed and researched a 3D game-based curriculum designed to teach water quality …
developed and researched a 3D game-based curriculum designed to teach water quality …
Potential and limits of game-based learning
Because educational games increasingly find their way into the classroom, we aim at
outlining potentials but also limitations of game-based learning. First, we compile widely …
outlining potentials but also limitations of game-based learning. First, we compile widely …
Engaging learners through virtual worlds
The aim of this paper is to explore how virtual worlds could support the engagement for
learning. This paper reviews the results of studies that utilized virtual worlds to engage …
learning. This paper reviews the results of studies that utilized virtual worlds to engage …
Designing engaging educational games and assessing engagement in game-based learning
The focus of this chapter is on designing engaging educational games for cognitive,
motivational, and emotional benefits. The concept of engagement is defined and its …
motivational, and emotional benefits. The concept of engagement is defined and its …
[BUCH][B] Toward a ludic architecture: the space of play and games
SP Walz - 2010 - books.google.com
†œToward a Ludic Architecture†is a pioneering publication, architecturally framing play
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …
Using video games to support pre-service elementary teachers learning of basic physics principles
J Anderson, M Barnett - Journal of Science Education and Technology, 2011 - Springer
The purpose of this work is to share our findings in using video gaming technology to
facilitate the understanding of basic electromagnetism with pre-service elementary teachers …
facilitate the understanding of basic electromagnetism with pre-service elementary teachers …
Gamification and learning
Video games, as a form of intrinsically motivated learning, have been studied by
psychologists for decades. As the field of games for learning matured, we've discovered …
psychologists for decades. As the field of games for learning matured, we've discovered …
Transforming schooling through technology: Twenty-first-century approaches to participatory learning
CA Cunningham - Education and Culture, 2009 - JSTOR
The fifty years since the 100th anniversary of John Dewey's birth have marked the
emergence of new technologies that afford a wealth of previously unknown approaches to …
emergence of new technologies that afford a wealth of previously unknown approaches to …