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A review on crowd simulation and modeling
S Yang, T Li, X Gong, B Peng, J Hu - Graphical Models, 2020 - Elsevier
Crowd simulation has emerged in the last decade as a widely used method of visual effects,
computer games, and urban planning, etc. The improvement of hardware performance and …
computer games, and urban planning, etc. The improvement of hardware performance and …
Modeling, evaluation, and scale on artificial pedestrians: a literature review
Modeling pedestrian dynamics and their implementation in a computer are challenging and
important issues in the knowledge areas of transportation and computer simulation. The aim …
important issues in the knowledge areas of transportation and computer simulation. The aim …
Sean 2.0: Formalizing and generating social situations for robot navigation
We present SEAN 2.0, an open-source system designed to advance social navigation via
the training and benchmarking of navigation policies in varied social contexts. A key …
the training and benchmarking of navigation policies in varied social contexts. A key …
[KNYGA][B] Game AI pro: collected wisdom of game AI professionals
S Rabin - 2013 - books.google.com
This volume covers both the art and the technology of game AI. It includes core algorithms
that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path …
that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path …
Simulating and evaluating the local behavior of small pedestrian groups
I Karamouzas, M Overmars - IEEE Transactions on …, 2011 - ieeexplore.ieee.org
Recent advancements in local methods have significantly improved the collision avoidance
behavior of virtual characters. However, existing methods fail to take into account that in real …
behavior of virtual characters. However, existing methods fail to take into account that in real …
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems
M Kyriakou, X Pan… - Computer Animation and …, 2017 - Wiley Online Library
This study examines attributes of virtual human behavior that may increase the plausibility of
a simulated crowd and affect the user's experience in Virtual Reality. Purpose‐developed …
a simulated crowd and affect the user's experience in Virtual Reality. Purpose‐developed …
A systematic analysis of subgroup research in pedestrian and evacuation dynamics
W Wu, X Zheng - IEEE Transactions on Intelligent …, 2023 - ieeexplore.ieee.org
Pedestrian and evacuation dynamics provide valuable insights into the understanding of
human collective motion and have important implications for architectural design, safety …
human collective motion and have important implications for architectural design, safety …
Modelling and simulating serpentine group behaviour in crowds using modified social force model
Crowd dynamics has emerged as an important topic of investigation in recent years. Several
studies have been conducted to better understand the underlying factors that can influence …
studies have been conducted to better understand the underlying factors that can influence …
A force-based model for adaptively controlling the spatial configuration of pedestrian subgroups at non-extreme densities
The study of crowd dynamics has provided new insights into the understanding of human
collective motion. However, most previous studies treated large-scale crowds as consisting …
collective motion. However, most previous studies treated large-scale crowds as consisting …
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …