[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in human behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

The impact of service quality, trust and satisfaction on young citizen loyalty towards government e-services

A Alkraiji, N Ameen - Information Technology & People, 2022 - emerald.com
Purpose This study examines the effect of multidimensional constructs on citizen loyalty to e-
government services. More specifically, it examines the effects of service quality, trust and …

How does business analytics contribute to organisational performance and business value? A resource-based view

S Chatterjee, NP Rana, YK Dwivedi - Information Technology & …, 2024 - emerald.com
Purpose The purpose of this article is to identify how the organisations are able to improve
their business value through acquisition of business analytics capabilities and by improving …

Innovating occupational safety training: a sco** review on digital games and possible applications in agriculture

L Vigoroso, F Caffaro, M Micheletti Cremasco… - International Journal of …, 2021 - mdpi.com
Digital games have been successfully applied in different working sectors as an
occupational safety training method, but with a very limited application in agriculture. In …

Project management: openings for disruption from AI and advanced analytics

F Niederman - Information Technology & People, 2021 - emerald.com
Purpose The purpose of this essay is to illustrate how project management “pull” and AI or
analytics technology “push” are likely to result in incremental and disruptive evolution of …

Cultural implications in the acceptability of game-based learning

KS Jossan, A Gauthier, J Jenkinson - Computers & Education, 2021 - Elsevier
While game-based learning (GBL) environments have been shown to facilitate learning, in
culturally diverse populations (eg, university classrooms), GBL may only appeal to a subset …

Models and constructs to predict students' digital educational games acceptance: A systematic literature review

HH Razami, R Ibrahim - Telematics and Informatics, 2022 - Elsevier
In recent years, the growth of digital game technologies has ushered a new paradigm in
education. Researchers and practitioners have expressed interest in the potential benefits of …

How do technology use patterns influence phishing susceptibility? A two-wave study of the role of reformulated locus of control

EW Ayaburi, FK Andoh-Baidoo - European Journal of Information …, 2024 - Taylor & Francis
Phishing attacks continue to be a concern for academia and practice. Practitioners ranked
phishing attacks second to data breaches in a recent industry survey. For scholars, interest …

The improvements propositions for players' engagement and sustainable behaviors in managerial games

K Biercewicz, A Sulich, L Sołoducho-Pelc - Procedia Computer Science, 2022 - Elsevier
The growing game's popularity is caused by their possibilities in decision-making training.
Management games allow avoiding potential mistakes related to the business choices, but …

A dualistic approach to harmonious and obsessive passion: The impact of game mechanics on mobile gaming engagement

HE Park, SF Yap - Electronic Commerce Research, 2024 - Springer
Current gaming literature lacks empirical evidence on the influence of game design
elements and the process through which game engagement can transition into addictive …