Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels

S Cooper, M Bazzaz - Proceedings of the 19th International Conference …, 2024 - dl.acm.org
Most research in procedural content generation has, understandably, focused on generating
levels that are completable—that is, levels where it is possible for a player to complete them …

Layered Graphs and Their Layouts, Evaluations, and Applications

S Di Bartolomeo - 2023 - search.proquest.com
Graphs are a fundamental data structure, used in many fields of human knowledge work. We
read, use, and categorize information through graphs in daily tasks: every time we read a …