Privacy research with marginalized groups: what we know, what's needed, and what's next

S Sannon, A Forte - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
People who are marginalized experience disproportionate harms when their privacy is
violated. Meeting their needs is vital for develo** equitable and privacy-protective …

Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

The dark (patterns) side of UX design

CM Gray, Y Kou, B Battles, J Hoggatt… - Proceedings of the 2018 …, 2018 - dl.acm.org
Interest in critical scholarship that engages with the complexity of user experience (UX)
practice is rapidly expanding, yet the vocabulary for describing and assessing criticality in …

Embracing four tensions in human-computer interaction research with marginalized people

CA Liang, SA Munson, JA Kientz - ACM Transactions on Computer …, 2021 - dl.acm.org
Human-computer interaction has a long history of working with marginalized people. We
sought to understand how HCI researchers navigate work that engages with marginalized …

Beyond the Belmont principles: Ethical challenges, practices, and beliefs in the online data research community

J Vitak, K Shilton, Z Ashktorab - … of the 19th ACM conference on …, 2016 - dl.acm.org
Pervasive information streams that document people and their routines have been a boon to
social computing research. But the ethics of collecting and analyzing available&-but …

Values and ethics in human-computer interaction

K Shilton - Foundations and Trends® in Human–Computer …, 2018 - nowpublishers.com
An important public discussion is underway on the values and ethics of digital technologies
as designers work to prevent misinformation campaigns, online harassment, exclusionary …

[ΒΙΒΛΙΟ][B] Research in the Wild

Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …

Sok: Safer digital-safety research involving at-risk users

R Bellini, E Tseng, N Warford, A Daffalla… - … IEEE Symposium on …, 2024 - ieeexplore.ieee.org
Research involving at-risk users—that is, users who are more likely to experience a digital
attack or to be disproportionately affected when harm from such an attack occurs—can pose …

Felt Ethics: Cultivating Ethical Sensibility in Design Practice

R Garrett, K Popova, C Núñez-Pacheco… - Proceedings of the …, 2023 - dl.acm.org
We theoretically develop the ethical positions implicit in somaesthetic interaction design
and, using the case study of a water faucet, illustrate our conceptual understanding of ethical …

The role of gaming during difficult life experiences

I Iacovides, ED Mekler - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
HCI has become increasingly interested in the use of technology during difficult life
experiences. Yet despite considerable popularity, little is known about how and why people …