A review of real-time strategy game AI

G Robertson, I Watson - Ai Magazine, 2014‏ - ojs.aaai.org
This literature review covers AI techniques used for real-time strategy video games, focusing
specifically on StarCraft. It finds that the main areas of current academic research are in …

[HTML][HTML] A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020‏ - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

A data mining approach to strategy prediction

BG Weber, M Mateas - 2009 IEEE Symposium on …, 2009‏ - ieeexplore.ieee.org
We present a data mining approach to opponent modeling in strategy games. Expert
gameplay is learned by applying machine learning techniques to large collections of game …

Learning to win: Case-based plan selection in a real-time strategy game

DW Aha, M Molineaux, M Ponsen - International conference on case …, 2005‏ - Springer
While several researchers have applied case-based reasoning techniques to games, only
Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real …

Open design challenges for interactive emergent narrative

JO Ryan, M Mateas, N Wardrip-Fruin - Interactive Storytelling: 8th …, 2015‏ - Springer
We introduce a research framework for the design of interactive experiences in the domain
of emergent narrative, an application area of computational narrative in which stories …

A review of computational intelligence in RTS games

R Lara-Cabrera, C Cotta… - 2013 IEEE Symposium …, 2013‏ - ieeexplore.ieee.org
Real-time strategy games offer a wide variety of fundamental AI research challenges. Most
of these challenges have applications outside the game domain. This paper provides a …

Logic-based approaches to intention recognition

F Sadri - Handbook of research on ambient intelligence and …, 2011‏ - igi-global.com
In this chapter we discuss intention recognition in general, and the use of logic-based
formalisms, and deduction and abduction in particular. We consider the relationship …

Artificial intelligence in video games: Towards a unified framework

F Safadi, R Fonteneau, D Ernst - International Journal of …, 2015‏ - Wiley Online Library
With modern video games frequently featuring sophisticated and realistic environments, the
need for smart and comprehensive agents that understand the various aspects of complex …

Automatically generating game tactics through evolutionary learning

M Ponsen, H Munoz-Avila, P Spronck, DW Aha - AI Magazine, 2006‏ - ojs.aaai.org
The decision-making process of computer-controlled opponents in video games is called
game AI. Adaptive game AI can improve the entertainment value of games by allowing …

Knowledge acquisition for adaptive game AI

M Ponsen, P Spronck, H Munoz-Avila… - Science of Computer …, 2007‏ - Elsevier
Game artificial intelligence (AI) controls the decision-making process of computer-controlled
opponents in computer games. Adaptive game AI (ie, game AI that can automatically adapt …