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Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Gamification entails integrating game design elements, including rewards, points,
competition, and interactive challenges, into non-game contexts to engage and motivate …
competition, and interactive challenges, into non-game contexts to engage and motivate …
Overcoming challenges to enable the potential of metaverse platforms: A qualitative approach to understand value creation
Metaverse is the buzzword of modern society. Practitioners and researchers have discussed
metaverse platforms extensively, but the potential and meaning of the metaverse remain …
metaverse platforms extensively, but the potential and meaning of the metaverse remain …
Adaptive and personalized gamification designs: Call for action and future research
Gamification refers to the use of game-like elements in non-entertainment contexts to make
activities more engaging and enjoyable to improve utilitarian outcomes. The gamification …
activities more engaging and enjoyable to improve utilitarian outcomes. The gamification …
Design science research modes in human-computer interaction projects
In this editorial, we introduce the special issue on design science research in human-
computer interaction with four papers extended from the 2020 European Conference on …
computer interaction with four papers extended from the 2020 European Conference on …
Explaining the outcomes of social gamification: A longitudinal field experiment
Social gamification, which allows technology users to interact with each other in gamified
tasks, has drawn increasing interest due to its effectiveness in facilitating users' game …
tasks, has drawn increasing interest due to its effectiveness in facilitating users' game …
Special issue editorial: Adaptive and intelligent gamification design
This editorial provides an overview of the three accepted papers for the AIS THCI special
issue on adaptive and intelligent gamification designs. The first paper examines …
issue on adaptive and intelligent gamification designs. The first paper examines …
Unveiling motivational configurations in sha** meaningful engagement in green gamification
Z Zhou, Z Chen, XL **, Z Yuan - European Journal of Information …, 2024 - Taylor & Francis
Green gamification embeds game elements into non-game green information systems to
tackle environmental degradation by encouraging pro-environmental behaviours. However …
tackle environmental degradation by encouraging pro-environmental behaviours. However …
Inclusion of gamification elements in the context of virtual lab environments to increase educational value
Previous research on gamification and virtual laboratories has suggested that both produce
successful educational outcomes, but few studies have looked at both gamification and …
successful educational outcomes, but few studies have looked at both gamification and …
[PDF][PDF] Design and implementation of online gaming for learning motivation and achievement improvement in computer information technology curriculum
M He, T Ratanaolarn… - Computer-Aided Design …, 2024 - cad-journal.net
Gamification teaching conforms to the development of The Times, takes humanism as the
starting point, and uses" music" throughout education and teaching to realize teachers' …
starting point, and uses" music" throughout education and teaching to realize teachers' …
An implementation framework for transformative gamification services
Gamification services are hailed as effective tools for influencing users' behaviours,
increasing engagement, motivation, and enhancing learning. In the field of behaviour …
increasing engagement, motivation, and enhancing learning. In the field of behaviour …