Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR

MF Shahzad, S Xu, O Rehman, I Javed - Scientific Reports, 2023 - nature.com
Gamification entails integrating game design elements, including rewards, points,
competition, and interactive challenges, into non-game contexts to engage and motivate …

Overcoming challenges to enable the potential of metaverse platforms: A qualitative approach to understand value creation

SM Schöbel, F Tingelhoff - AIS Transactions on Human-Computer …, 2023 - aisel.aisnet.org
Metaverse is the buzzword of modern society. Practitioners and researchers have discussed
metaverse platforms extensively, but the potential and meaning of the metaverse remain …

Adaptive and personalized gamification designs: Call for action and future research

S Schöbel, M Schmidt-Kraepelin… - AIS Transactions on …, 2021 - aisel.aisnet.org
Gamification refers to the use of game-like elements in non-entertainment contexts to make
activities more engaging and enjoyable to improve utilitarian outcomes. The gamification …

Design science research modes in human-computer interaction projects

MTP Adam, S Gregor, A Hevner… - AIS Transactions on …, 2021 - aisel.aisnet.org
In this editorial, we introduce the special issue on design science research in human-
computer interaction with four papers extended from the 2020 European Conference on …

Explaining the outcomes of social gamification: A longitudinal field experiment

J Zhang, Q Jiang, W Zhang, L Kang… - Journal of …, 2023 - Taylor & Francis
Social gamification, which allows technology users to interact with each other in gamified
tasks, has drawn increasing interest due to its effectiveness in facilitating users' game …

Special issue editorial: Adaptive and intelligent gamification design

A Janson, M Schmidt-Kraepelin… - AIS Transactions on …, 2023 - aisel.aisnet.org
This editorial provides an overview of the three accepted papers for the AIS THCI special
issue on adaptive and intelligent gamification designs. The first paper examines …

Unveiling motivational configurations in sha** meaningful engagement in green gamification

Z Zhou, Z Chen, XL **, Z Yuan - European Journal of Information …, 2024 - Taylor & Francis
Green gamification embeds game elements into non-game green information systems to
tackle environmental degradation by encouraging pro-environmental behaviours. However …

Inclusion of gamification elements in the context of virtual lab environments to increase educational value

F Shadbad, G Bahr, A Luse… - AIS Transactions on …, 2023 - aisel.aisnet.org
Previous research on gamification and virtual laboratories has suggested that both produce
successful educational outcomes, but few studies have looked at both gamification and …

[PDF][PDF] Design and implementation of online gaming for learning motivation and achievement improvement in computer information technology curriculum

M He, T Ratanaolarn… - Computer-Aided Design …, 2024 - cad-journal.net
Gamification teaching conforms to the development of The Times, takes humanism as the
starting point, and uses" music" throughout education and teaching to realize teachers' …

An implementation framework for transformative gamification services

A Tanouri, AM Kennedy, E Veer - Behaviour & Information …, 2024 - Taylor & Francis
Gamification services are hailed as effective tools for influencing users' behaviours,
increasing engagement, motivation, and enhancing learning. In the field of behaviour …