Breath control of amusement rides

J Marshall, D Rowland, S Rennick Egglestone… - Proceedings of the …, 2011 - dl.acm.org
Emerging robotic technologies are enabling the control of individual seats on rollercoasters
and other thrill rides. We explore the potential of breathing as an effective and engaging way …

An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments

M Feng, A Dey, RW Lindeman - 2016 IEEE symposium on 3D …, 2016 - ieeexplore.ieee.org
Multi-sensory feedback can potentially improve user experience and performance in virtual
environments. As it is complicated to study the effect of multi-sensory feedback as a single …

Airres mask: A precise and robust virtual reality breathing interface utilizing breathing resistance as output modality

M Tatzgern, M Domhardt, M Wolf, M Cenger… - Proceedings of the …, 2022 - dl.acm.org
Increased levels of interactivity and multi-sensory stimulation have been shown to enhance
the immersion of Virtual Reality experiences. We present the AirRes mask that enables …

ExoBuilding: physiologically driven adaptive architecture

H Schnädelbach, A Irune, D Kirk, K Glover… - ACM Transactions on …, 2012 - dl.acm.org
Our surroundings are becoming infused with sensors measuring a variety of data streams
about the environment, people and objects. Such data can be used to make the spaces that …

Virtual super-lea**: Immersive extreme jum** in VR

T Sasaki, KH Liu, T Hasegawa, A Hiyama… - Proceedings of the 10th …, 2019 - dl.acm.org
People sometimes imagine and yearn for a" Super Power," an ability they do not have
naturally. In this paper, we propose Virtual Super-Lea** (VSL) as an immersive virtual …

Breathalising games: understanding the potential of breath control in game interfaces

P Tennent, D Rowland, J Marshall… - Proceedings of the 8th …, 2011 - dl.acm.org
This paper explores the potential for breath control as an interaction medium for gaming. In
particular it examines the positioning of breath control within the stack of interface …

Squama: modular visibility control of walls and windows for programmable physical architectures

J Rekimoto - Proceedings of the International Working Conference …, 2012 - dl.acm.org
In this paper we present Squama, a programmable physical window or wall that can
independently control the visibility of its elemental small square tiles. This is an example of …

Organic interaction technologies: from stone to skin

J Rekimoto - Communications of the ACM, 2008 - dl.acm.org
ACM: Digital Library: Communications of the ACM ACM Digital Library Communications of the
ACM Volume 51, Number 6 (2008), Pages 38-44 Organic interaction technologies: from stone to …

A full body steerable wind display for a locomotion interface

SD Kulkarni, CJ Fisher, P Lefler, A Desai… - … on Visualization and …, 2015 - ieeexplore.ieee.org
This paper presents the Treadport Active Wind Tunnel (TPAWT)-a full-body immersive virtual
environment for the Treadport locomotion interface designed for generating wind on a user …

Multi-sensorial field display: Presenting spatial distribution of airflow and odor

H Matsukura, T Nihei, H Ishida - 2011 IEEE Virtual Reality …, 2011 - ieeexplore.ieee.org
A new device has been developed for generating airflow field and odor-concentration
distribution in a real environment for presenting to the user. This device is called a multi …