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Breath control of amusement rides
Emerging robotic technologies are enabling the control of individual seats on rollercoasters
and other thrill rides. We explore the potential of breathing as an effective and engaging way …
and other thrill rides. We explore the potential of breathing as an effective and engaging way …
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments
Multi-sensory feedback can potentially improve user experience and performance in virtual
environments. As it is complicated to study the effect of multi-sensory feedback as a single …
environments. As it is complicated to study the effect of multi-sensory feedback as a single …
Airres mask: A precise and robust virtual reality breathing interface utilizing breathing resistance as output modality
Increased levels of interactivity and multi-sensory stimulation have been shown to enhance
the immersion of Virtual Reality experiences. We present the AirRes mask that enables …
the immersion of Virtual Reality experiences. We present the AirRes mask that enables …
ExoBuilding: physiologically driven adaptive architecture
Our surroundings are becoming infused with sensors measuring a variety of data streams
about the environment, people and objects. Such data can be used to make the spaces that …
about the environment, people and objects. Such data can be used to make the spaces that …
Virtual super-lea**: Immersive extreme jum** in VR
People sometimes imagine and yearn for a" Super Power," an ability they do not have
naturally. In this paper, we propose Virtual Super-Lea** (VSL) as an immersive virtual …
naturally. In this paper, we propose Virtual Super-Lea** (VSL) as an immersive virtual …
Breathalising games: understanding the potential of breath control in game interfaces
This paper explores the potential for breath control as an interaction medium for gaming. In
particular it examines the positioning of breath control within the stack of interface …
particular it examines the positioning of breath control within the stack of interface …
Squama: modular visibility control of walls and windows for programmable physical architectures
J Rekimoto - Proceedings of the International Working Conference …, 2012 - dl.acm.org
In this paper we present Squama, a programmable physical window or wall that can
independently control the visibility of its elemental small square tiles. This is an example of …
independently control the visibility of its elemental small square tiles. This is an example of …
Organic interaction technologies: from stone to skin
J Rekimoto - Communications of the ACM, 2008 - dl.acm.org
ACM: Digital Library: Communications of the ACM ACM Digital Library Communications of the
ACM Volume 51, Number 6 (2008), Pages 38-44 Organic interaction technologies: from stone to …
ACM Volume 51, Number 6 (2008), Pages 38-44 Organic interaction technologies: from stone to …
A full body steerable wind display for a locomotion interface
SD Kulkarni, CJ Fisher, P Lefler, A Desai… - … on Visualization and …, 2015 - ieeexplore.ieee.org
This paper presents the Treadport Active Wind Tunnel (TPAWT)-a full-body immersive virtual
environment for the Treadport locomotion interface designed for generating wind on a user …
environment for the Treadport locomotion interface designed for generating wind on a user …
Multi-sensorial field display: Presenting spatial distribution of airflow and odor
A new device has been developed for generating airflow field and odor-concentration
distribution in a real environment for presenting to the user. This device is called a multi …
distribution in a real environment for presenting to the user. This device is called a multi …