Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

The design space of the auditory representation of objects and their behaviours in virtual reality for blind people

J Guerreiro, Y Kim, R Nogueira… - … on visualization and …, 2023 - ieeexplore.ieee.org
As virtual reality (VR) is typically designed in terms of visual experience, it poses major
challenges for blind people to understand and interact with the environment. To address …

Estimation of rotation gain thresholds considering fov, gender, and distractors

NL Williams, TC Peck - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Redirected walking techniques enable users to naturally locomote in virtual environments
(VEs) that are larger than the tracked space. Redirected walking imperceptibly transforms …

Dreamwalker: Substituting real-world walking experiences with a virtual reality

J Yang, C Holz, E Ofek, AD Wilson - … of the 32nd annual ACM symposium …, 2019 - dl.acm.org
We explore a future in which people spend considerably more time in virtual reality, even
during moments when they transition between locations in the real world. In this paper, we …

A comprehensive review of redirected walking techniques: Taxonomy, methods, and future directions

YJ Li, F Steinicke, M Wang - Journal of Computer Science and Technology, 2022 - Springer
Virtual reality (VR) allows users to explore and experience a computer-simulated virtual
environment so that VR users can be immersed in a totally artificial virtual world and interact …

You spin my head right round: Threshold of limited immersion for rotation gains in redirected walking

P Schmitz, J Hildebrandt, AC Valdez… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In virtual environments, the space that can be explored by real walking is limited by the size
of the tracked area. To enable unimpeded walking through large virtual spaces in small real …