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[HTML][HTML] DILF: Differentiable rendering-based multi-view Image–Language Fusion for zero-shot 3D shape understanding
Zero-shot 3D shape understanding aims to recognize “unseen” 3D categories that are not
present in training data. Recently, Contrastive Language–Image Pre-training (CLIP) has …
present in training data. Recently, Contrastive Language–Image Pre-training (CLIP) has …
Recursive control variates for inverse rendering
We present a method for reducing errors---variance and bias---in physically based
differentiable rendering (PBDR). Typical applications of PBDR repeatedly render a scene as …
differentiable rendering (PBDR). Typical applications of PBDR repeatedly render a scene as …
Neural-PBIR reconstruction of shape, material, and illumination
Reconstructing the shape and spatially varying surface appearances of a physical-world
object as well as its surrounding illumination based on 2D images (eg, photographs) of the …
object as well as its surrounding illumination based on 2D images (eg, photographs) of the …
Factorized inverse path tracing for efficient and accurate material-lighting estimation
Inverse path tracing has recently been applied to joint material and lighting estimation, given
geometry and multi-view HDR observations of an indoor scene. However, it has two major …
geometry and multi-view HDR observations of an indoor scene. However, it has two major …
Rasterized Edge Gradients: Handling Discontinuities Differentiably
Computing the gradients of a rendering process is paramount for diverse applications in
computer vision and graphics. However, accurate computation of these gradients is …
computer vision and graphics. However, accurate computation of these gradients is …
RNA: Relightable Neural Assets
High-fidelity 3D assets with materials composed of fibers (including hair), complex layered
material shaders, or fine scattering geometry are critical in high-end realistic rendering …
material shaders, or fine scattering geometry are critical in high-end realistic rendering …
Projective sampling for differentiable rendering of geometry
Discontinuous visibility changes at object boundaries remain a persistent source of difficulty
in the area of differentiable rendering. Left untreated, they bias computed gradients so …
in the area of differentiable rendering. Left untreated, they bias computed gradients so …
Plateau-reduced differentiable path tracing
Current differentiable renderers provide light transport gradients with respect to arbitrary
scene parameters. However, the mere existence of these gradients does not guarantee …
scene parameters. However, the mere existence of these gradients does not guarantee …
Eclipse: Disambiguating illumination and materials using unintended shadows
Decomposing an object's appearance into representations of its materials and the
surrounding illumination is difficult even when the object's 3D shape is known beforehand …
surrounding illumination is difficult even when the object's 3D shape is known beforehand …
Warped-area reparameterization of differential path integrals
Physics-based differentiable rendering is becoming increasingly crucial for tasks in inverse
rendering and machine learning pipelines. To address discontinuities caused by geometric …
rendering and machine learning pipelines. To address discontinuities caused by geometric …