Vocabulary learning strategies in extramural English gaming and their relationship with vocabulary knowledge

R Calafato, T Clausen - Computer Assisted Language Learning, 2024 - Taylor & Francis
Research has shown that students learning English as a foreign language can enhance
their vocabulary knowledge through exposure to the target language outside of school …

Effects and core design parameters of digital game-based language learning in the mobile era: a meta-analysis and systematic review

P Nitisakunwut, GJ Hwang - International Journal of Mobile …, 2023 - inderscienceonline.com
This meta-analysis and systematic review study of digital game-based language learning
(DGBL) research describes the impact of DGBL implementation on English language …

Fan translation of games, anime, and fanfiction

B Vazquez-Calvo, LT Zhang, M Pascual… - 2019 - scholarspace.manoa.hawaii.edu
Fan practices involving translation open up opportunities to explore language learning
practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan …

[PDF][PDF] An overview of multimodal fan translation: Fansubbing, fandubbing, fan translation of games and scanlation

B Vazquez-Calvo, L Shafirova, LT Zhang… - … into audiovisual and …, 2019 - academia.edu
This chapter gives an overview on how fans conduct audiovisual translation (AVT) and other
multimodal translation practices (scanlation or fan translation of manga) as part of their …

Autonomy in the digital wilds: Agency, competence, and self‐efficacy in the development of L2 digital identities

Y Han, J Reinhardt - Tesol quarterly, 2022 - Wiley Online Library
The term digital wilds has come to refer to the non‐formal online spaces in and through
which additional language (L2) learner‐users, using a multifarious array of tools, platforms …

Massive online multiplayer games as an environment for English learning among Iranian EFL students

A Soyoof, BL Reynolds, KK Chan… - Computer Assisted …, 2025 - Taylor & Francis
Research has shown that massively multiplayer online role-playing games (MMORPGs)
have the potential to offer language learning opportunities. However, there is a dearth of …

17 Digital Games as Language-Learning Environments

J Reinhardt, SL Thorne - Handbook of game-based learning, 2020 - books.google.com
Human development can be catalyzed by many factors, for example through adaptation to
novel social, symbolic, or material conditions, opportunities for individual and collaborative …

Language learning hashtags on TikTok in Chinese, Italian, and Russian

B Vazquez-Calvo, L Shafirova… - … multilingualism and CALL …, 2022 - utppublishing.com
Interest in how social media users learn language keeps growing. For instance, in a revision
on the use of social networking sites for language learning, Reinhardt (2019b) concludes …

Fan fiction and informal language learning

S Sauro - The handbook of informal language learning, 2019 - Wiley Online Library
This chapter explores fan fiction, defined as stories that reimagine or reinterpret existing
stories, characters and universes found in other texts and media, and the informal language …

Guerrilla fan translation, language learning, and metalinguistic discussion in a Catalan-speaking community of gamers

B Vazquez-Calvo - ReCALL, 2021 - cambridge.org
Driven by their affinity to popular culture, fans frequently engage in linguistic practices that
may be conducive to language learning. This study seeks to find out how a group of Catalan …