Applying standards to systematize learning analytics in serious games

Á Serrano-Laguna, I Martínez-Ortiz, J Haag… - Computer Standards & …, 2017 - Elsevier
Learning Analytics is an emerging field focused on analyzing learners' interactions with
educational content. One of the key open issues in learning analytics is the standardization …

Mobile-assisted and gamification-based language learning: a systematic literature review

K Ishaq, NAM Zin, F Rosdi, M Jehanghir, S Ishaq… - PeerJ Computer …, 2021 - peerj.com
Learning a new language is a challenging task. In many countries, students are encouraged
to learn an international language at school level. In particular, English is the most widely …

[PDF][PDF] Design and development of digital game-based learning software for incorporation into school syllabus and curriculum transaction

A Mohanty, A Alam, R Sarkar, S Chaudhury - Design Engineering, 2021 - researchgate.net
This research paper discusses the stages in the development of the application software that
we have named" Measure Your Intelligence". Primary purpose of its development is to test …

Teachers' perceptions and experience in using technology for the classroom

A Boonmoh, T Jumpakate, S Karpklon - Computer-Assisted Language …, 2021 - callej.org
In the digital era, technology plays an important role in the creation and exchange of
knowledge and information in the field of education. When technology is applied in …

Investigating elementary school students' technology acceptance by applying digital game-based learning to environmental education

YM Cheng, SJ Lou, SH Kuo, RC Shih - Australasian Journal of …, 2013 - ajet.org.au
In order to improve and promote students' environmental knowledge, attitudes, and
behaviour, integrating environmental education into the primary education curriculum has …

[PDF][PDF] Rancang bangun game edukasi pemilihan gubernur jateng berbasis android dengan model ADDIE

ATJ Harjanta, BA Herlambang - Jurnal Transformatika, 2018 - core.ac.uk
Dalam sebuah pembelajaran, media pembelajaran memberikan sebuah peran yang sangat
dominan dalam menyampaikan sebuah materi sesuai dengan bahan ajar. Penggunaan …

Kahoot! as a gamification tool in vocational education: More positive attitude, motivation and less anxiety in EFL

MS Öden, Yİ Bolat, İ Goksu - Journal of Computer and Education …, 2021 - dergipark.org.tr
This study aims to reveal the effect of the gamified response system, Kahoot!, on attitude
towards the EFL course, motivation and exam anxiety. For this purpose, an embedded …

Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated …

HY Chan, SW Liu, HT Hou - Interactive Learning Environments, 2024 - Taylor & Francis
This study developed an online role-playing history education game with real-person NPCs
(Non-Player Characters). The game features real people playing NPC characters, and …

A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality.

A Alper, ES Öztas, H Atun, D Çinar, M Moyenga - International Journal of …, 2021 - ERIC
Changes in the lifestyles of human beings keep up with science and technology in tandem
with the growth of science and technology. As in all fields, expectations are influenced by the …

Design and development game Chinese language learning with gamification and using mnemonic method

D Rawendy, Y Ying, Y Arifin, K Rosalin - Procedia Computer Science, 2017 - Elsevier
In globalization era, many people interested to learn Chinese language. It caused by
potential of China's economic growth in the world. Chinese language has introduced to …